I agree, I'll be looking forward to the developement of the full game with 
all the features ----- as I said, for some reason the scope didn't work and 
some of the navigation keys seemed a litle wonky to me.

Btw, Liam, a while ago you had a thought about creating a map making program 
so that you could create maps of dungeons in Sryth, interactive fiction or 
various other games. With games like Technoshock and Sarah coming out which 
are very heavy on the maze aspect, I wondered if you had anymore thoughts 
about the idea? Though mind you, after all the work you did on Judgement 
day, your probably sick to death of programming right now.

Beware the Grue!

Dark.
----- Original Message ----- 
From: "Liam Erven" <[EMAIL PROTECTED]>
To: "Ken the Crazy" <[EMAIL PROTECTED]>; "Gamers Discussion list" 
<gamers@audyssey.org>
Sent: Thursday, January 11, 2007 8:53 AM
Subject: Re: [Audyssey] techno shock


> no.  it's deffinetly not the GMA engine.
> the game needs some work, but major props to them for coming up with the
> beta thus far.  It's a good start.
>
> ----- Original Message ----- 
> From: "Ken the Crazy" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <Gamers@audyssey.org>
> Sent: Thursday, January 11, 2007 2:48 AM
> Subject: [Audyssey] techno shock
>
>
>>I can't imagine David letting someone put out a freeware version like 
>>that.
>>Also, a lot of David's sounds are used.  It does behave almost exactly as
>>his engine, though, so I'm wondering if it's legit or if someone found a
>>way to crack the engine, mod the sounds, and--I don't know.  Can you fall
>>into water with the GMA engine?  I fell in and couldn't get out in this
>>game, but it's extreme closeness to SOD makes me a little concerned.
>> Ken Downey
>> President
>> DreamTechInteractive!
>>
>> And,
>> Coming soon,
>> Blind Comfort!
>> The pleasant way to get a massage--no staring, just caring.
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>
>
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