Hi Paul,
Glad to hear you're starting with BGT! As for the See Munkey, it works
really well. I made a little dll that BGT can call to facilitate
asynchronous serial port communication, which I will begin distributing in
the near future. It is very easy to use the See Munkey with BGT as I have
written a wrapper class on top of the dll, so you do not need to worry about
making any dll calls manually.
Kind regards,
Philip Bennefall
----- Original Message -----
From: "Paul Lemm" <paul.l...@sky.com>
To: <Gamers@audyssey.org>
Sent: Wednesday, June 12, 2013 10:08 PM
Subject: [Audyssey] BGT and the See Munkey
Hi everyone,
I've just recently started learning to use BGT, I wondered if anyone knows
whether Jeremy's See Munkey would work on a game written using BGT?
It's a purely hypothetical question since I'm very much in the early stages
of just learning how to use BGT and not even close to being able to write
programs that would support it or even to understand the required coding
that would be needed in order to use the see monkey with BGT, but just
really wanting to know that when I am ready for such things whether it is
possible or not
Paul lemm
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