Hi Dakotah, Well, even there C# is much easier to work with than C++. While XNA would not be my first choice for a .NET game programming API its nothing like trying to access those libraries such as dinput, xaudio2, xinput, etc directly through C++ primarily because libraries like xaudio2 does not have functions to load and decode wav files, mp3s, wma files, ogg files, etc on its own forcing you to have to write your own custom load functions even for uncompressed sounds like wav files. With something like SlimDX, which I think blows XNA away, it has functions to load and process wav files in xaudio2 and does a decent job of simplifying access to dinput, xinput, and the rest of the DirectX API.
On 7/21/13, Dakotah Rickard <dakotah.rick...@gmail.com> wrote: > I can attest to that. I'm looking at writing games in c# with xna, and it's > gonna be rough. That's why I try to at least put implementation details in > with requests. Also, as Jim has made several successful local multiplayer > games, I didn't find it too awkward to write out my requests. > By the way, if someone made that cost/feature site thing I talked about a > couple months ago, putting in descriptions of each feature and its required > components and workload might help non-programmers more easily comprehend > the scope of the requests they're making. Also, just a quick thought/tip > that I keep running across, unless the game's design specifically precludes > it, design the game's back-end as though their will be some kind of > multiplayer, because then if people want it, implementation doesn't mean a > rewrite of huge chunks of your code. Everybody wins, and it usually doesn't > require a great divergence from standard design principles. > > Signed: > Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.