well its good aprone has fixed more bugs.
myself I have been working with other things, but I'll look at this version.

At 08:38 PM 7/21/2013, you wrote:
high johnny, yes. here is the post.

While I am officially done developing for Swamp, the recent security
problem forced me to work on the client code to get it fixed.  Well it
is probably too soon to actually say fixed, since I don't know for
sure that it worked, but we'll see.  While working on the code I may
have actually spotted the cause of the item-loss bug, and perhaps even
the crate cheat bug!  Without any testing, and without spending any
serious time working on them I can't know for sure if the changes will
actually fix them, but I hope they do.  Here is the change log for
version 2.9b.  I'm not calling in version 3.0 because this one doesn't
count, and I still plan to release 1 version that is dedicated to bug
fixes, when I eventually have the time to do that.
Changes from version 2.9 to 2.9b
- Altered some security features that were outdated and no longer
being used by Swamp.  These were causing a few players not to be able
to connect, based on their computer's settings.
- Made sure the dx7vb.dll file was actually IN the zip this time!  Haha, oops.
- Made sure the zip now contains the correct versions of the game
maps.  In 2.9 I accidentally sent out super old versions.
- I've updated the sounds folder because in 2.9 I forgot to zip up the
newer copies Kai had provided.  (Thanks again Kai, you rock!)
- The user agreement has been updated, so please be sure to read through it.
- I may have spotted, and fixed, the bug which randomly deleted
people's items when they signed out and back in.  We'll see if it
worked.
- I quickly tossed in some code to stop people from cheating and
taking crates from one mission into another.  People should consider
themselves lucky I didn't ban each and every one of them for doing
that.  It was a clear violation of the "loopholes" portion of the User
agreement.
- Added in some new code that will help me detect players who alter
the game using speed hacks.
- Added in some new code that will help me track people who try to
guess the passwords of other players.
- Added a Lithuanian chat channel on channel 14.
- Added an Italian chat channel on channel 15.
- I fixed the "zones spoken" command.
- The odds of getting bloody clothes has been cut in half.  This is
due to many many requests from players ever since 2.9 went live.
- Players no longer get bloody clothes on LMS missions when they get hit.
- I did a little work to hopefully improve the M79 sounds across the
server.  I'm sure it isn't going to be working perfectly, but
hopefully it at least plays more of the sounds it is supposed to play.
- Adjusted a few parts in code that may have been causing "subscript
out of range" errors for a few people.
- I believe I've fixed a bug which allowed players to open their
inventory menu and be invulerable to zombies.  People who were using
this trick are lucky I didn't ban them all, because it was in clear
violation of the "loopholes" portion of the User agreement.
- I've added the SCS command, skills menu, to open the skills menu.
- I've added the SCS command, armor menu, to open the armor menu.
- Killing with the sledgehammer now properly gives rep and xp.
- I've fixed the Clan notifications, so they aren't stuck to ON.
All of the records were reverted back to a handful of days ago, so
people may notice that they've lost a few items and perhaps a few
levels.  Many other players will have lost their entire inventory, so
be prepared!  The item loss bug was actually tracked back to a problem
with the 2.8 inventory system, which was of course imported in to 2.9
when it went live on the main server.  I think this might be why no
one reported it on the testing server, since the bug was actually an
issue with the inventories saved on the main server only.  If you
remember, the 2.9 testing server had copied over players but a huge
percentage of the players started fresh as hardcore players, thus
flushing the 2.8 inventory bug into extinction.
I really do hope this ends up solving those 2 huge bugs.  Only time
will tell.  I'm heading to bed now so hopefully the server doesn't
crash or something, 10 minutes from now.  If it does, then I'll tend
to it in the morning.  Good luck everybody!  big_smile
- Aprone

I will post the link to download the latest, below.

www.kaldobsky.com/audiogames/Swamp.zip

about to go grab it myself.

Dallas


On 21/07/2013, Johnny Tai <johnnyti...@shaw.ca> wrote:
> Tried to log in, running 2.9, yet server says I am not running same version
> as server...did a new one come out?
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