well its good aprone has fixed more bugs. myself I have been working with other things, but I'll look at this version.
At 08:38 PM 7/21/2013, you wrote:
high johnny, yes. here is the post. While I am officially done developing for Swamp, the recent security problem forced me to work on the client code to get it fixed. Well it is probably too soon to actually say fixed, since I don't know for sure that it worked, but we'll see. While working on the code I may have actually spotted the cause of the item-loss bug, and perhaps even the crate cheat bug! Without any testing, and without spending any serious time working on them I can't know for sure if the changes will actually fix them, but I hope they do. Here is the change log for version 2.9b. I'm not calling in version 3.0 because this one doesn't count, and I still plan to release 1 version that is dedicated to bug fixes, when I eventually have the time to do that. Changes from version 2.9 to 2.9b - Altered some security features that were outdated and no longer being used by Swamp. These were causing a few players not to be able to connect, based on their computer's settings. - Made sure the dx7vb.dll file was actually IN the zip this time! Haha, oops. - Made sure the zip now contains the correct versions of the game maps. In 2.9 I accidentally sent out super old versions. - I've updated the sounds folder because in 2.9 I forgot to zip up the newer copies Kai had provided. (Thanks again Kai, you rock!) - The user agreement has been updated, so please be sure to read through it. - I may have spotted, and fixed, the bug which randomly deleted people's items when they signed out and back in. We'll see if it worked. - I quickly tossed in some code to stop people from cheating and taking crates from one mission into another. People should consider themselves lucky I didn't ban each and every one of them for doing that. It was a clear violation of the "loopholes" portion of the User agreement. - Added in some new code that will help me detect players who alter the game using speed hacks. - Added in some new code that will help me track people who try to guess the passwords of other players. - Added a Lithuanian chat channel on channel 14. - Added an Italian chat channel on channel 15. - I fixed the "zones spoken" command. - The odds of getting bloody clothes has been cut in half. This is due to many many requests from players ever since 2.9 went live. - Players no longer get bloody clothes on LMS missions when they get hit. - I did a little work to hopefully improve the M79 sounds across the server. I'm sure it isn't going to be working perfectly, but hopefully it at least plays more of the sounds it is supposed to play. - Adjusted a few parts in code that may have been causing "subscript out of range" errors for a few people. - I believe I've fixed a bug which allowed players to open their inventory menu and be invulerable to zombies. People who were using this trick are lucky I didn't ban them all, because it was in clear violation of the "loopholes" portion of the User agreement. - I've added the SCS command, skills menu, to open the skills menu. - I've added the SCS command, armor menu, to open the armor menu. - Killing with the sledgehammer now properly gives rep and xp. - I've fixed the Clan notifications, so they aren't stuck to ON. All of the records were reverted back to a handful of days ago, so people may notice that they've lost a few items and perhaps a few levels. Many other players will have lost their entire inventory, so be prepared! The item loss bug was actually tracked back to a problem with the 2.8 inventory system, which was of course imported in to 2.9 when it went live on the main server. I think this might be why no one reported it on the testing server, since the bug was actually an issue with the inventories saved on the main server only. If you remember, the 2.9 testing server had copied over players but a huge percentage of the players started fresh as hardcore players, thus flushing the 2.8 inventory bug into extinction. I really do hope this ends up solving those 2 huge bugs. Only time will tell. I'm heading to bed now so hopefully the server doesn't crash or something, 10 minutes from now. If it does, then I'll tend to it in the morning. Good luck everybody! big_smile - Aprone I will post the link to download the latest, below. www.kaldobsky.com/audiogames/Swamp.zip about to go grab it myself. Dallas On 21/07/2013, Johnny Tai <johnnyti...@shaw.ca> wrote: > Tried to log in, running 2.9, yet server says I am not running same version > as server...did a new one come out? > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
--- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.