I beat it a couple times, you just get right up to the pit, jump, and tap 
the run key as fast as you can.  Also, don't spend time fighting--just run!
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

----- Original Message ----- 
From: "ShadowDragon" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, January 11, 2007 7:05 PM
Subject: [Audyssey] Danger City Keys


> Hello,
> For those of you who don't know, I've done some experimentation and I've 
> figured out pretty much all of the keys, at least I think I have. Here 
> they are. Sorry if someone's already done this.
> Left and right arrow keys: Move left and right. If standing still, simply 
> spins your guy the other direction.
> Up arrow: Jump. Rapidly pressing either left or right when in the air 
> makes you jump faster and farther, though I think you can jump and hold 
> the arrow down. Also note, you have to be facing the way you want to jump 
> before you can jump in that direction. For example, your guy doesn't spin 
> in the air so if you wanted to jump right and you were facing left, you'd 
> have to tap right to turn around, then jump right.
> Space Bar: Punch. Also counts as action button for beating acts, ETC.
> Tab: Brings up your inventory. Allows you to equip weapons, repair weapons 
> and so on using items, Obviously.
> I: Announces your current points for that level and then your current 
> score.
> H: Announces health.
> L: Announces lives.
> R: Brings up a dialogue of unknown purposes. Might have to investigate 
> further to find out what this is.
> Control: Screen clear. I assume you get a limited number of these, but it 
> instantly kills all enemies on the screen.
>
> I might have missed a couple, but those are the ones I can remember. I 
> haven't found a weapon status key of any kind either, so you pretty much 
> have to guess when to use your weapon repair kits. Also, Act III has to be 
> freakin impossible, the pits or whatever they are aren't spaced far enough 
> apart to keep track of, and the sound they make is entirely too lou. Any 
> comments on this? Hope my key listing helps, for those of you who haven't 
> figured it out.
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