The navigational features just aren't that well developed yet.  For example, 
the wall scraping sound is mono--it's not placed positionally so you can't 
tell where you are scraping the wall so you can know which way to turn. 
Also, some buttons are not identified with audio cues, like the one you 
shoot to lower the bridge--and when you're walking on the bridge you don't 
even know you're walking on anything different than the ground.  Changing 
footstep sounds would be helpful here, but there are already so many 
problems with sound I don't think it's feasible.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

----- Original Message ----- 
From: "Josh" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, January 12, 2007 8:05 AM
Subject: [Audyssey] quake maps in the full game


> Hi,
>
> Why aren't the other quake maps very navigable? Is it that they're just 
> too
> confusing? Or don't the accessibility features work in the other maps such
> as the radar?
>
> Josh
>
> email: [EMAIL PROTECTED]
> AOL: kutztownstudent
> msn: [EMAIL PROTECTED]
> skype: jkenn337
>
>
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>
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> 


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