Hi Cara!  I have both Tempest and Dig Dug as well.   the others I have are 
Tron, Galaga,Stargate, and zevious..  I also have Black Knight Pinball from 
1980,  which was the first pinball machine that had features such as a multi 
level playing field.  a Magna save feature which allowed you to light up a 
special that when activated it would activate two magnetic fields to save 
your ball from going down the tubes.  Also you could lock balls in these 
hidden chambers and release them, up to four of them at  one time  I think 
and you scored Big points of course while being overwhelmed by all that 
action, and if this was not enough it Taunts you as you play with a 
synthesized voice.    Also I have  an old seventies pinball machine called 
King Pin!  It is a classic so I don't allow it to be played very much, but 
it's the old style with bells instead of the electronic sounds that the 
newer machines have.  Fun Stuff!  Game On!  Sly!
----- Original Message ----- 
From: "Cara Quinn" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, January 13, 2007 6:39 PM
Subject: Re: [Audyssey] centipede was sarah


>   Woohoo! I also loved centipede when I could see!  woohoo! boatloads o
> fun!  A few others that I dug were Tempest, (which I still play) lol!  Dig
> Dug, and Joust!  Very, very cool!
>
> Anyway, Sly, am soooo jealous that ya have those beasties!  You so
> rock!  <smile>
>
>   Catch ya on the flip!...
>
> Smiles,
>
> Cara
>
> At 05:29 PM 1/13/2007 -0800, you wrote:
>
>>Hay Guys!  I collect vintage full size arcade and pinball machines, and 
>>I
>>have Six arcade machines and two pinball machines and Centipede is one of
>>them.  I use to Love playing it when I had sight and still mess around 
>>with
>>it now that I am totally blind.  I can clear a few levels before it just
>>gets moving too fast when you split the body in half.  It really comes 
>>down
>>at you fast when this happens. It uses a trac ball to move your gun or
>>whatever that is that you are firing at the centipede, around the bottom 
>>of
>>the screen so when it gets after you on the bottom there it is game over 
>>for
>>me.  Still fun though.    It would be Cool to have you two collaborate to
>>come up with a blind version of this game.  Game On!  Sly!
>>----- Original Message -----
>>From: "Thomas Ward" <[EMAIL PROTECTED]>
>>To: "Gamers Discussion list" <gamers@audyssey.org>
>>Sent: Saturday, January 13, 2007 1:55 PM
>>Subject: Re: [Audyssey] centipede was sarah
>>
>>
>> > Hi Phil,
>> > I guess I remember that somewhat. It has been so many years some of
>> > those games are foggy in my memory.
>> > Anyway, the fact remains I do think it is pretty easy. Perhaps we can
>> > colaberate on a project like that once I finish with my current 
>> > projects.
>> >
>> > Phil Vlasak wrote:
>> >> Hi Tom,
>> >> My guess is that each centipede had 8 segments.
>> >> If you hit the first or last it would disappear with a sound effect.
>> >> And if you hit the head then you were ready in position to knock out 
>> >> the
>> >> rest since they would walk right into your gun position.
>> >> But if you hit one of the center 6 then the creature would split at 
>> >> that
>> >> point with the head continuing along in the same direction while the 
>> >> tale
>> >> end reversed direction and went the other way traveling in each
>> >> direction.
>> >> Once the pieces hit the left or right edge of the screen they would 
>> >> drop
>> >> one
>> >> row and reverse directions.
>> >> If they hit an obstacle they would also reverse directions.
>> >> So if a row of mushrooms was close to one edge the centipede could
>> >> quickly
>> >> drop all the way down to your level.
>> >> In a blind friendly sound version, each of the 8 segments would need 
>> >> to
>> >> make
>> >> a walking sound.
>> >> It was like Space Invaders in that the bug went faster the closer it 
>> >> got
>> >> to
>> >> you.
>> >> Once it gets you, you are dead!
>> >> Phil
>> >>
>> >
>> >
>> > _______________________________________________
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>
> ---
>   View my on-line portfolio at:
>
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>
>   "The only things I really think are important, are love, and each
> other.  -Then, anything is possible..."
>
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>
>
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