Thomas,

Spot on!

It's really important for every team member to have access to a copy of the 
action statements for the team. Thusly, it's important to generate good clear 
action statements for the team members to act upon.

Anyway, in short, I agree with you.

Smiles,

Cara :)
---
iOS design and development - LookTel.com
---
View my Online Portfolio at:

http://www.onemodelplace.com/CaraQuinn

Follow me on Twitter!

https://twitter.com/ModelCara

On Dec 12, 2013, at 1:14 AM, Thomas Ward <thomasward1...@gmail.com> wrote:

Hi Shaun:

Sounds to me like poor management on your teams part. Basically, a
bunch of people who don't have their act together. As generally having
a team will speed up and increase productivity on a project.

To give you an example you were talking about a Catch Fish game and
not knowing what to do. It is obvious the person running your team
doesn't know what he is doing as he should have written up a list of
assignments for the team, and told each member of the team what he or
she is to do. All members of the team should have copies of the
documentation about the project such as an outline of the basic
project, and any technical notes he or she has on the over all
project. If your team leader doesn't take notes, write up good
documentation, etc than he or she is not  a good team leader. That is
all there is to it.

Moreover, I am wondering what possible limitations that your
programmers could have run into that made them switch from BGT to VB
6. I've used BGT a bit myself, and I can't find any limitations that
would convince me that using Pure Basic or VB 6 would be any better.
In fact, I can think of several good reasons to stick with BGT unless
there is something absolutely essential to the game that it misses.

Cheers!


On 12/11/13, shaun everiss <sm.ever...@gmail.com> wrote:
> Well as part of a development team doing the deathmatch series, and
> catchfish among others I can tell you that with a 1 man band or even
> more than one it really does make things hard.
> 
> First, if anyone looses energy or interest or has writers block or
> gets injured somehow, then things just stop.
> Right now for example I am waiting on others to finnish things before
> I can run them.
> This is not so bad right now because I am getting ready for christmas
> but even so.
> Point is its quite hard when you are quite small.
> Not to mention how to code things.
> Firstly we used bgt and encountered lots of limits pushing it as far
> as we could.
> Then pure basic, again pushing the limits well at least finding some
> issues we can ot seem to get round.
> Now we are using visualbasic 6.
> I'd have liked to move away from such an old language but in reality
> its probably where we will go now.
> And  on that note I have loads of issues playing older games like gma
> on windows 7  even with my soundcards 3d emulater software, things
> just don't work right so in short I think I will be using an old xp
> system for general gaming and maybe a vm later on a server unless I
> can find out how to game on the nativ system.
> Sound wise I can only go on what for example is around.
> In the deathmatch series I have always had a direct idea of how things will
> go.
> In the catchfish game, since Its not been written yet, I have huge
> issue knowing what to do and have put a shot in the dark.
> This shot was not the greatest but I have had no idea still it was ok.
> Next is music.
> I have just had another shot uploading over 600mb of music but again
> I have no idea how that will go.
> all I have to go on is some samples of things.
> So for the small team its really hard especially when you are few,
> especially when you are in different timezones.
> It would be impossible to even do this if I was offline though.
> Even meeting the devs and such we do now was impossible a few years ago.
> Sertainly I have seen the blind games industry which started with a
> few small companies, with the event of the game engines and a few
> other things has drifted to a lot of small indipendant startups one
> of which I am part of.
> So its clear the small devs are the way of the future at least for now.
> A lot of the console games my cousin has like battlefield and several
> others have quite a crappy storyline but are mainly for the online play.
> I still like the stories myself online play really needs a real
> investment which I can't always put in.
> Right now I am almost done with my computer stuff, but I still need
> to excersise and do chores and get a tree.
> I may have time later to game, but maybe not.
> and with summer coming on much less due to heat.
> Not being big has its drawbacks.
> You can't sneak out for a smoke but you don't have deadlines either
> as such unless you want to.
> There was talk about going comercial, and we may eventually do so,
> ofcause there are all the things like incomes and such especially
> with benifit laws.
> copywrited material, sounds, etc, and then, there is the comitment
> and deadlines.
> The way it is now, it doesn't matter if the stuff that is put out is
> even released or if it is not in a real time frame.
> Once you got cash then I'd have to try to at least put time aside to
> work on things rather than spare time whenever I can.
> 

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

Reply via email to