Hi Chae.

Actually, while many Ios games are indeed on the lower end of the price spectrum that is a matter that is likely to change, since some of the major mainstream coorporations are producing rpgs and the like. Squares new Iphone game for example was priced at 20 usd.

Even in the accessible games market, after seeing King of Dragon pass for 10 dollars, I am less convinced that all Ios games need to be that much less than windows ones. no, you probably couldn't sell a 50 dollar game, but a 15 or 20 dollar one would not be so unusual provided it had the depth to go with it.

While prices on the Iphone are lower, eg, 5 usd for a sound adventure game like Papasangre or 10 or 15 at most for a complex game, I don't believe they're quite as low as I initially thought. Plus of course, remember on Ios people are far more comfortable with in ap purchices even of initially published games.

you could for example publish a racing game like Rail racer with an initial 50 tracks and upgrades up to level 3 for 7 usd, then publish packs of an additional 50 tracks for 5 usd each. You could also do the route that games like Solara use of having in game currency buy upgrades and charge players for the currency convertion, and provided you A, allowed a method to get some currency in the game even at slow amounts and B, weren't grasping with the upgrades and free version you'd likely make up extra money that way.

Beware the grue!

Dark.

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