Hi Chae.
Actually, while many Ios games are indeed on the lower end of the price
spectrum that is a matter that is likely to change, since some of the major
mainstream coorporations are producing rpgs and the like. Squares new Iphone
game for example was priced at 20 usd.
Even in the accessible games market, after seeing King of Dragon pass for 10
dollars, I am less convinced that all Ios games need to be that much less
than windows ones. no, you probably couldn't sell a 50 dollar game, but a 15
or 20 dollar one would not be so unusual provided it had the depth to go
with it.
While prices on the Iphone are lower, eg, 5 usd for a sound adventure game
like Papasangre or 10 or 15 at most for a complex game, I don't believe
they're quite as low as I initially thought. Plus of course, remember on Ios
people are far more comfortable with in ap purchices even of initially
published games.
you could for example publish a racing game like Rail racer with an initial
50 tracks and upgrades up to level 3 for 7 usd, then publish packs of an
additional 50 tracks for 5 usd each. You could also do the route that games
like Solara use of having in game currency buy upgrades and charge players
for the currency convertion, and provided you A, allowed a method to get
some currency in the game even at slow amounts and B, weren't grasping with
the upgrades and free version you'd likely make up extra money that way.
Beware the grue!
Dark.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.