So, if you cannot buy them, swipe them??  Somehow, I don't think so.

----- Original Message ----- 
From: "david" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, January 14, 2007 1:26 PM
Subject: Re: [Audyssey] star wars sounds


>I can agree with you, but in order to make Star Wars and Star Trek games,
> you must use the sound effects relating to those trademarks. You can't 
> just
> design them yourself. Otherwise, it won't be star wars or star trek.
> Unfortunately, Lucas Film and Paramount don't sell there sounds, making
> getting sounds from games one of the only options. If Lucas and Paramount
> would sell there sounds for reasonable prices like Sound Ideas do, then we
> could use them instead of sounds from games.
> ----- Original Message ----- 
> From: "michael feir" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Sunday, January 14, 2007 1:07 PM
> Subject: Re: [Audyssey] star wars sounds
>
>
>> I've never understood why some developers are so keen to needlessly break
>> copyright laws and risk prosecution. When you're dealing with classic
>> arcade
>> games which have been cloned a million times over, I can certainly
>> understand. It would surprise me tremendously if Pacman Talks or Dynaman
>> incurred anybody's letigious wrath. I think there's a good argument to be
>> made that making an accessible version of a classic game is certainly not
>> robbing anybody of potential derived profits. When you're dealing with
>> such
>> specific licenses like Star Wars and such, it's a whole different story.
>> People have been sued by Paramount for making Star Trek based games. I
>> have
>> no doubt that Lucas Arts is equally defensive of the Star Wars franchise.
>> Also, taking sounds that are not only directly tied to a game as well as 
>> a
>> major entertainment franchise substantially increases the risks of being
>> taken to court. Certainly, there's the "can't squeeze blood from a stone"
>> argument. Nobody producing accessible games has exactly struck gold.
>>
>> Pirating other accessible game developer's sound effects in our community
>> is
>> again just begging for trouble. They're as recogniseable as trademark
>> logos
>> or famous brands to us. Does anybody know what the legal status of sounds
>> actually is? I've heard that you can't copyright a sound from some 
>> people.
>> Others think of them like works of art which are subject to legal
>> protection. This has always made sense to me. I made a point of getting a
>> library of royalty-free sound effects. The only condition is that I can't
>> intentionally use those sounds in such a way that they can easily be
>> recovered in unmodified form. They also have to be used as part of an
>> actual
>> presentation such as a game.
>>
>> Iven's act is in my mind certainly piracy of Liam's work. If he's
>> published
>> a demo on Blindcooltech, that'll spread through the blind community 
>> pretty
>> well. Liam might want to consider doing something with Superliam assuming
>> nobody has done a prior podcast of it. Liam spent quite a lot of time and
>> effort producing that game. I certainly look forward to seeing more
>> sidescrollers for our community but would like them to be original and
>> push
>> the bar higher than the bare basics.
>>
>> Michael Feir
>> Creator and former Editor of Audyssey Magazine
>> 1996-2004
>> E-mail: [EMAIL PROTECTED]
>>
>> ----- Original Message ----- 
>> From: "Liam Erven" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Sunday, January 14, 2007 1:41 PM
>> Subject: Re: [Audyssey] star wars sounds
>>
>>
>>> does anyone want to think about how totally illegal this is? Of course
>>> not.
>>> I'm starting to get annoyed.
>>>
>>> ----- Original Message ----- 
>>> From: "david" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>> Sent: Sunday, January 14, 2007 12:14 PM
>>> Subject: Re: [Audyssey] star wars sounds
>>>
>>>
>>>> Are the sounds sorted by name?
>>>> ----- Original Message ----- 
>>>> From: "Josh" <[EMAIL PROTECTED]>
>>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>>> Sent: Sunday, January 14, 2007 8:58 AM
>>>> Subject: Re: [Audyssey] star wars sounds
>>>>
>>>>
>>>>> ok. Since the files or rather the files are spread across three or 
>>>>> four
>>>>> folders I'll upload them a folder at a time in zip files. and then 
>>>>> I'll
>>>>> paste the links here. I'll call the files swsounds1.zip swsounds2.zip
>>>>> and
>>>>> so
>>>>> on. I'll do it later on this afternoon. I think it'd be cool to have a
>>>>> enemy
>>>>> attack-like sw game which is unbeatable and you just fight enemies and
>>>>> rack
>>>>> up points. Also, I want to be careful and not accidentally  make a 
>>>>> copy
>>>>> or
>>>>> rip-off of what Rob has planned for jedi quest. It wouldn't make sense
>>>>> to
>>>>> have two games that are the same just having different names in my
>>>>> opinion
>>>>> so I want to be careful about that.
>>>>>
>>>>> Josh
>>>>>
>>>>> ----- Original Message ----- 
>>>>> From: "Angel L Adorno" <[EMAIL PROTECTED]>
>>>>> To: <gamers@audyssey.org>
>>>>> Sent: Sunday, January 14, 2007 9:25 AM
>>>>> Subject: Re: [Audyssey] star wars sounds
>>>>>
>>>>>
>>>>>> that would be great please do that.
>>>>>> thanks.
>>>>>>
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>>>>>
>>>>>
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>>>>
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>>
>>
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>
>
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