shaun, do you realise that that is a complete similar issue to what's being discussed here. making mods is exactly the same as taking the executable and putting new sounds in it.
regards, damien ----- Original Message ----- From: "shaun everiss" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <gamers@audyssey.org> Sent: Monday, January 15, 2007 12:10 AM Subject: [Audyssey] superliam modifications and game mods > hmm he is weird and things. > Speaking about superliam and other things, I am rather bored now, so does anyone have an idea of what game mod of sl I should do. > A wile ago there was a incomplete mario game. > I have several sound libs I can get sfx from to make the mod. > You run the same program just the sfx are different. > my ideas are, quake since I have sounds and music. > desent2 would be ok but I only have music. > starwars because I have sounds although unless I doodled with the actual program itself I couldn't have a saber because as its set up now I'd need to have it modified so sabers worked properly so I could only do blasters. > I could do tourniment bpc crossover I'd probably have to find music unless it would be ok to use the stuff already in tourniment and I have some mortal combat deception sfx I got from somewhere. > A trek bassed thing I could do, I have loads of things. > Another thing I could do was have it so you were a robot in a computer or something like that. > Liam is it possible that in the next version of sl we could have it so we could make mods? At the moment you can replace sounds but I was thinking about something like audioquake has. > At 03:18 a.m. 15/01/2007, you wrote: > >yes I agree. Why doesn't he get creative and use his own sounds and not copy > >someone else's game? What's the use of haveing two of the same game out > >there? > >but under different names? > > > >Josh > > > >----- Original Message ----- > >From: "Liam Erven" <[EMAIL PROTECTED]> > >To: "Gamers Discussion list" <gamers@audyssey.org> > >Sent: Sunday, January 14, 2007 12:04 AM > >Subject: Re: [Audyssey] Dragon Warriors > > > > > >> dark. it is the same game, and I'll tell you why. > >> 1. the menu was the exact same. > >> 2. he says he was tripping. not true. Besides, what would he have > >> tripped > >> over? He never said. > >> 3. you get extra points for jumping over things because you will complete > >> the level faster and gain more bonus points. The same is true in super > >> Liam. > >> 4. The boss is absolutely the same as in Super Liam with different sounds. > >> 5. after playing through the demo of Super Liam to check, The placement of > >> enemies is the same. > >> 6. You don't have to jump on the teleporter and bonus objects, he just > >> chose > >> to to throw people off. > >> 7. this one is purely based on judgment, but Ivan does not have the > >> skills > >> or know how to program a single line of code let alone a demo of a game > >> that > >> oddly enough sounds exactly like super Liam. > >> 8. The fact that you hear his synth say syntax error followed by five > >> seconds of silence is missleading when you can obviously hear him pressing > >> keys during the main menu. > >> 9. If using vb 6, syntax errors are displayed in diologue boxes. to add, > >> syntax errors are fairly rare. > >> 10. He tried a similar tactic once before, pitch shifting wild woods act 1 > >> to a lower pitch and cliaming it was his own. > >> > >> The fact I can come up with at least ten reasons is pretty sad. It is a > >> very disgusting thing to do on his part. > >> > >> > >> > >> ----- Original Message ----- > >> From: "Dark" <[EMAIL PROTECTED]> > >> To: "Gamers Discussion list" <gamers@audyssey.org> > >> Sent: Saturday, January 13, 2007 10:37 PM > >> Subject: Re: [Audyssey] Dragon Warriors > >> > >> > >>>I must admit I'd not heard of this game before, but my first thought when > >>>I > >>> heard the demo was indeed of superliam. > >>> > >>> the similarities did rather strike me, even in some of the item > >>> placements > >>> (the health bonush in betwene two Motionless dragons on the second act > >>> for > >>> example). > >>> > >>> There also were a few differences I noticed in gameplay: > >>> > >>> 1: You could jump over random monsters and apparently gain score, which > >>> you > >>> obviously can't in superliam. > >>> > >>> 2: You apparently have to jump ontop of objects and teleporters in Dragon > >>> warriors to pick them up. > >>> > >>> 3: different keys used for the health and lives. > >>> > >>> 4: The developer didn't seem to mention any ability to run. > >>> > >>> apart from these though, I will admit the game did seem incredibly > >>> similar > >>> to Superliam, even down to having the same bonus sound and walking sounds > >>> (though as the developer said, these could just be place holders). > >>> > >>> If the game has indeed been modded after superliam, then I agree with you > >>> Liam, though it might be a case of extreme game similarity. > >>> > >>> Btw, a few things in the game also mildly confused me. why do you wake up > >>> and randomly decide to kill things? Where did you and the other dragons > >>> get > >>> lazer guns, bombs etc? and finally, who (in plot terms), is the "boss > >>> dragon" and why do you want to kill him? A litle more detail in the intro > >>> might be helpful methinks. > >>> > >>> Finally, I will say that dragons and wrap just seems an odd combination > >>> to > >>> youme: yo yo you: Young dragon on da streets, alwaysb gotta fight, ya > >>> stickin up a town and roast a knight, ya gotta hang on, to what gold ya > >>> got, > >>> and betta hope a hobbit don't find ya weak spot! ;D. > >>> > >>> Beware the grue! (and da dragons in da hood as well), > >>> > >>> Dark. > >>> > >>> > >>> _______________________________________________ > >>> Gamers mailing list .. Gamers@audyssey.org > >>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can > >>> visit > >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > >>> any subscription changes via the web. > >> > >> > >> _______________________________________________ > >> Gamers mailing list .. Gamers@audyssey.org > >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can > >> visit > >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > >> any subscription changes via the web. > > > > > >_______________________________________________ > >Gamers mailing list .. Gamers@audyssey.org > >To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit > >http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > >any subscription changes via the web. > > > > _______________________________________________ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > > > _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.