good point rob.
I know also from talking to tom that emailing for permition doesn't always work.
Firstly some of the licencing fees are totally out of our price range.
And secondly you do not always get a responce and most of the time you don't 
get any responce at all.
At 08:48 a.m. 15/01/2007, you wrote:

>I have to agree with David, without original star wars sounds the game is no 
>longer in the category of star wars. Of course creativity is a really good 
>thing, but considering how many people likes star wars, and considering 
>that no games are available which can be played by a blind gamer, i must 
>say for a free accessible star wars game, it worth the risk. You won't sell 
>it, you won't say the sounds are made by you. That is the only way, as 
>David mentioned before, to have star wars sounds, unfortunately.
>Breaking the copyrights of a game and claiming that it is yours while it is 
>definitely not (just like the case of super liam and dragon warriors) is 
>totally understandable, and unacceptable.
>Using the sounds of an audio game is also unacceptable, because it is not a 
>style that works with only that specific sound set, just like starwars or 
>startrek. In other words, if you want to make a sidescroller with enemies 
>you don't have to steal the sounds of other games, since you can buy and 
>design your own sounds for it, and it'll be unique.
>As hearing what happened with super liam i can understand Liam's points as 
>well, but stealing Super Liam's sounds and stealing star wars sounds is not 
>the same, because of the points which i mentioned before.
>Rob
>
>
>
>----- Original Message -----
>From: "david" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" <gamers@audyssey.org>
>Date: Sun, 14 Jan 2007 13:26:59 -0600
>Subject: Re: [Audyssey] star wars sounds
>
>> I can agree with you, but in order to make Star Wars and Star Trek games, 
>> you must use the sound effects relating to those trademarks. You can't just 
>> design them yourself. Otherwise, it won't be star wars or star trek. 
>> Unfortunately, Lucas Film and Paramount don't sell there sounds, making 
>> getting sounds from games one of the only options. If Lucas and Paramount 
>> would sell there sounds for reasonable prices like Sound Ideas do, then we 
>> could use them instead of sounds from games.
>
>
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