Hi, Yeah, there is usually some basic math involved in any program, especially games, just because that is the way things are. However, it doesn't mean all the math has to be difficult or complex. Usually a novice programmer can get by on basic adding, subtracting, multiplying, dividing if the project isn't a really complex one to begin with.
For example, let's take a simple game like Blackjack. All a person has to do is randomly draw a few cards from the deck, and once done add up the face values of the cards to see if they are over 21 or not. If the player wins the hand the developer can keep track of his or her score by adding the face value of the cards in hand to his or her over all score. If playing for virtual money there may be adding and subtracting of bets. However, that is not especially difficult to do. In a text adventure there may be a little math involved in calculating combat stats. Both the player and the enemy throw a combat dice, and the lowest dice roll is subtracted from the highest dice roll to calculate how much damage was done to the opponent. That value in turn is subtracted from the character's hit points. Fairly easy stuff to do with some basic adding and subtracting, but has to be done to add any combat to the game. Cheers! On 2/28/14, shaun everiss <sm.ever...@gmail.com> wrote: > Agree with that one. > even in my simple programs I did in uni in pascal and even java > script there was simple math for simple outputs, and the like. > Unless you just wanted to print a message on the screen that was. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.