I’ve been wondering this too. They’re apparently supposed to spawn randomly if 
you wait around, but I’ve never seen one. Dark was a ranger, and so able to 
hunt for them at will.
I seriously wonder if the code tha generates them is buggy, or if i”m just 
unlucky.
Best,
Zack.
On Mar 13, 2014, at 7:56 AM, Shannon Dyer <solsticesin...@gmail.com> wrote:

> How does one find things to kill? I'm told about darting or flying animals, 
> but I can't target them.
> 
> Shannon
> 
>> On Mar 12, 2014, at 8:15 PM, "dark" <d...@xgam.org> wrote:
>> 
>> Hi John.
>> 
>> I saw those on the   structure tool, though building them is the thing, and 
>> of course finding somewher to put them, but that is certainly something I'll 
>> look at, albeit I've now maxed  out on skills so need to concentrate on 
>> slaughtering monsters until I finish the ranger background and can start on 
>> skills again.
>> 
>> Beware the grue!
>> 
>> Dark.
>> ----- Original Message ----- From: "John Snowling" 
>> <johnsnowl...@btinternet.com>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Wednesday, March 12, 2014 4:58 PM
>> Subject: Re: [Audyssey] wayfar mud
>> 
>> 
>>> Hi Dark.
>>> 
>>> You can also build different buildings to deal with lumber like a lumber 
>>> yard that can deal with what the harvest tool can deal with plus a mining 
>>> plant for getting metals out so you always have a good stock at your 
>>> buildings.
>>> 
>>> Cheers.
>>> 
>>> 
>>> ----- Original Message ----- From: "dark" <d...@xgam.org>
>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>> Sent: Tuesday, March 11, 2014 1:36 PM
>>> Subject: Re: [Audyssey] wayfar mud
>>> 
>>> 
>>>> Hi darren.
>>>> 
>>>> As I believe I said earlier, jobs, or at least the ones with the job 
>>>> command are sort of like  awards or challenges you can do each day to earn 
>>>> some skillpoin, for example the leafeater job  I  discovered when I first 
>>>> killed a herbivore, while the  armor crafter job I found when I first made 
>>>> some armor.
>>>> 
>>>> type jobs to see a list of jobs you've unlocked, and job  then the name to 
>>>> find out more about it.
>>>> 
>>>> Hth.
>>>> 
>>>> Beware the grue!
>>>> 
>>>> Dark.
>>>> ----- Original Message ----- From: "Darren Harris" 
>>>> <darren_g_har...@btinternet.com>
>>>> To: "'Gamers Discussion list'" <gamers@audyssey.org>
>>>> Sent: Monday, March 10, 2014 10:08 PM
>>>> Subject: Re: [Audyssey] wayfar mud
>>>> 
>>>> 
>>>>> Ok so what about jobs? How does 1 go about getting a job and doing it?
>>>>> 
>>>>> -----Original Message-----
>>>>> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary 
>>>>> Kline
>>>>> Sent: 10 March 2014 20:40
>>>>> To: Gamers Discussion list
>>>>> Subject: Re: [Audyssey] wayfar mud
>>>>> 
>>>>> The terminal is used to buy things you don't find on the surface, yeah.
>>>>> It'll take a while for the shuttle to drop them off, at which point you 
>>>>> can
>>>>> "collect terminal," to get them. That's where I got my rifle kit. Selling,
>>>>> as far as I know, can be done more or less anywhere, though I haven't
>>>>> experimented much with this.
>>>>> Best,
>>>>> Zack.
>>>>> On Mar 10, 2014, at 1:36 PM, Darren Harris 
>>>>> <darren_g_har...@btinternet.com>
>>>>> wrote:
>>>>> 
>>>>>> Hi,
>>>>>> 
>>>>>> Yup just did it. I got my little house :). So using this I can buy and
>>>>> sell
>>>>>> stuff using the terminal right?
>>>>>> 
>>>>>> What about jobs, how do they work?
>>>>>> 
>>>>>> -----Original Message-----
>>>>>> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary
>>>>> Kline
>>>>>> Sent: 10 March 2014 20:32
>>>>>> To: Gamers Discussion list
>>>>>> Subject: Re: [Audyssey] wayfar mud
>>>>>> 
>>>>>> Yes, there are a few commands you ned for the tool.
>>>>>> list tool will tell you what it can produce, sorted into a bunch of
>>>>>> categories.
>>>>>> view <thing> on tool will tell you what the thing you want to be produced
>>>>>> will need, e.g. view colonial rifle on tool.
>>>>>> craft thing with tool will begin loading the tool with resources to
>>>>> produce
>>>>>> something. You'll have to select items to load based on quality, or just
>>>>>> type "all," to automatically take the highest quality of anything you
>>>>> have.
>>>>>> Start tool will actually start the crafting process, which can take a
>>>>> minute
>>>>>> or more.
>>>>>> If I might make a suggestion, a prefab housing kit is a great place to
>>>>>> start.
>>>>>> Hope this helps,
>>>>>> Zack.
>>>>>> On Mar 10, 2014, at 1:28 PM, Darren Harris
>>>>> <darren_g_har...@btinternet.com>
>>>>>> wrote:
>>>>>> 
>>>>>>> Ok thanks.
>>>>>>> 
>>>>>>> Now I'm trying to work out how to use this crafting tool but not
>>>>>>> having much success. Any pointers here?
>>>>>>> 
>>>>>>> -----Original Message-----
>>>>>>> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary
>>>>>>> Kline
>>>>>>> Sent: 10 March 2014 20:23
>>>>>>> To: Gamers Discussion list
>>>>>>> Subject: Re: [Audyssey] wayfar mud
>>>>>>> 
>>>>>>> Hi,
>>>>>>> The minerals and other things you harvest aren't actually stored in
>>>>>>> your collector, they're put directly in your inventory. You can check
>>>>>>> it from time to time to get an idea of how you're doing.
>>>>>>> My most recent accomplishment has been crafting a rifle and ammunition
>>>>>>> for it. The bulk of the rifle came from a kit, but still. I finally
>>>>>>> figured out that the different collectors are useful to harvest
>>>>>>> different types of resources, though I guess it should have been
>>>>>>> pretty obvious. :) Enjoy, Zack.
>>>>>>> On Mar 10, 2014, at 1:18 PM, Darren Harris
>>>>>>> <darren_g_har...@btinternet.com>
>>>>>>> wrote:
>>>>>>> 
>>>>>>>> Ok am liking this mud so far. I love the idea of making a colony from
>>>>>>>> nothing.
>>>>>>>> 
>>>>>>>> 
>>>>>>>> 
>>>>>>>> Questions though. firstly, when harvesting either fibers or minerals,
>>>>>>>> how can you tell how much resources you have or even if it's getting
>>>>>>>> full? What happens when your resource collectors get full?
>>>>>>>> 
>>>>>>>> ---
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