I subscribed to the list before I knew he was pulling any of this garbage--I 
just trash the messages now...
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

----- Original Message ----- 
From: "x-sight interactive" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, January 14, 2007 4:24 AM
Subject: Re: [Audyssey] Dragon Warriors


> but now look what's happened. it's gotten to blindcooltech. that's even 
> more
> disgusting. people who don't know about superliam could download this,
> think, oh i love the sound of this game, and then? well i don't know if
> you've seen the eray gametalk mailing list that he runs but he comes on as
> two people, ivan fegundez and this supposed john person.
> what's also a bit out of the ordinary about that list is that there's no 
> way
> to subscribe, otherwise i'd have done it when i first found out about 
> this.
>
> so he doesn't just lie about the game either. he's just a general, lowlife
> liar.
>
> regards,
>
> damien
>
>
>
>
> ----- Original Message -----
> From: "Dark" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Sunday, January 14, 2007 5:31 AM
> Subject: Re: [Audyssey] Dragon Warriors
>
>
>> Well Liam, I certainly noticed the similarity with the boss, and it did
>> strike me as odd that Ivan was talking about being hit by the boss's fire
>> when the boss clearly wasn't shooting.
>>
>> the tripping also did seem a bit weerd to me, which is why I didn't
> mention
>> it, and I did in fact notice hhim walking into an object (an extra life),
> to
>> pick it up.
>>
>> Being as you made the game in the first place, you'd certainly be the one
> to
>> know if the item placement was exactly the same, as well as about the
> visual
>> basic stuff.
>>
>> I was just trying to be fair and give Ivan the full bennifit of the 
>> doubt,
>> (innicent until prooven guilty), but if he has indeed done this type of
>> thing before, then the evidence deffinately points to some extremely fowl
>> play going on here.
>>
>> I'd certainly agree that completely ripping off somebody's game and
> passing
>> it off as your own is pretty disgusting, especially deliberately lying
> about
>> key presses and such in a pod cast to throw people off.
>>
>>
>> All the best,
>>
>> Dark.
>>
>>
>> ----- Original Message -----
>> From: "Liam Erven" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Sunday, January 14, 2007 5:04 AM
>> Subject: Re: [Audyssey] Dragon Warriors
>>
>>
>> > dark.  it is the same game, and I'll tell you why.
>> > 1. the menu was the exact same.
>> > 2. he says he was tripping.  not true.  Besides, what would he have
>> > tripped
>> > over?  He never said.
>> > 3. you get extra points for jumping over things because you will
> complete
>> > the level faster and gain more bonus points.  The same is true in super
>> > Liam.
>> > 4. The boss is absolutely the same as in Super Liam with different
> sounds.
>> > 5. after playing through the demo of Super Liam to check, The placement
> of
>> > enemies is the same.
>> > 6. You don't have to jump on the teleporter and bonus objects, he just
>> > chose
>> > to to throw people off.
>> > 7.  this one is purely based on judgment, but Ivan does not have the
>> > skills
>> > or know how to program a single line of code let alone a demo of a game
>> > that
>> > oddly enough sounds exactly like super Liam.
>> > 8. The fact that you hear his synth say syntax error followed by five
>> > seconds of silence is missleading when you can obviously hear him
> pressing
>> > keys during the main menu.
>> > 9. If using vb 6, syntax errors are displayed in diologue boxes.  to
> add,
>> > syntax errors are fairly rare.
>> > 10. He tried a similar tactic once before, pitch shifting wild woods 
>> > act
> 1
>> > to a lower pitch and cliaming it was his own.
>> >
>> > The fact I can come up with at least ten reasons is pretty sad.  It is 
>> > a
>> > very disgusting thing to do on his part.
>> >
>> >
>> >
>> > ----- Original Message -----
>> > From: "Dark" <[EMAIL PROTECTED]>
>> > To: "Gamers Discussion list" <gamers@audyssey.org>
>> > Sent: Saturday, January 13, 2007 10:37 PM
>> > Subject: Re: [Audyssey] Dragon Warriors
>> >
>> >
>> >>I must admit I'd not heard of this game before, but my first thought
> when
>> >>I
>> >> heard the demo was indeed of superliam.
>> >>
>> >> the similarities did rather strike me, even in some of the item
>> >> placements
>> >> (the health bonush in betwene two Motionless dragons on the second act
>> >> for
>> >> example).
>> >>
>> >> There also were a few differences I noticed in gameplay:
>> >>
>> >> 1: You could jump over random monsters and apparently gain score, 
>> >> which
>> >> you
>> >> obviously can't in superliam.
>> >>
>> >> 2: You apparently have to jump ontop of objects and teleporters in
> Dragon
>> >> warriors to pick them up.
>> >>
>> >> 3: different keys used for the health and lives.
>> >>
>> >> 4: The developer didn't seem to mention any ability to run.
>> >>
>> >> apart from these though, I will admit the game did seem incredibly
>> >> similar
>> >> to Superliam, even down to having the same bonus sound and walking
> sounds
>> >> (though as the developer said, these could just be place holders).
>> >>
>> >> If the game has indeed been modded after superliam, then I agree with
> you
>> >> Liam, though it might be a case of extreme game similarity.
>> >>
>> >> Btw, a few things in the game also mildly confused me. why do you wake
> up
>> >> and randomly decide to kill things? Where did you and the other 
>> >> dragons
>> >> get
>> >> lazer guns, bombs etc? and finally, who (in plot terms), is the "boss
>> >> dragon" and why do you want to kill him? A litle more detail in the
> intro
>> >> might be helpful methinks.
>> >>
>> >> Finally, I will say that dragons and wrap just seems an odd 
>> >> combination
>> >> to
>> >> youme: yo yo you: Young dragon on da streets, alwaysb gotta fight, ya
>> >> stickin up a town and roast a knight, ya gotta hang on, to what gold 
>> >> ya
>> >> got,
>> >> and betta hope a hobbit don't find ya weak spot! ;D.
>> >>
>> >> Beware the grue! (and da dragons in da hood as well),
>> >>
>> >> Dark.
>> >>
>> >>
>> >> _______________________________________________
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>> >> visit
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>> >> any subscription changes via the web.
>> >
>> >
>> > _______________________________________________
>> > Gamers mailing list .. Gamers@audyssey.org
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>> > any subscription changes via the web.
>>
>>
>> _______________________________________________
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>>
>>
>>
>
>
>
> _______________________________________________
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