Hi,
Yes, while the games are called CHOICE of games, unfortunately often they are 
not truely interactive. I guess it is really difficult to really ocnsequently 
code through all the different branches.
I too rather like zombie exodus although i think i only got to part 3. Since I 
am a female i always rather like playing the seem sex in a game if available. I 
too found it frustrating that there were few males that i could start a 
relationship with and that i could not make my straight preference known. 
Although, i guess since this is a survival situation things might be a bit 
different.
I also like the other games by Allen Gies (author of the HUGE Tin Star which i 
found to be VERY interactive and entertaining) Marine Raiders really gave a 
Marine feel if that makes any sense and I liked Apex patrol  because of the 
real feel  of the need for STRATEGY and because of the deliciously dramatic 
opponent/nemesis.
Greetings, Anouk,
On 05 May 2014, at 12:24, dark <d...@xgam.org> wrote:

> Dragon and broardsides both seemed comparatively short, while starcaptain was 
> a good bit longer, and zombie exodus is of course pretty huge.
> 
> The only thing I disliked about dragon and broadsides was that you didn't 
> seem to be able to actually die in either of them. In my last playthru of 
> choice of the dragon, I actively tried to make the most utterly insane 
> choices, indeed I had rather a lot of fun playing as a totally psychotic 
> dragon and just obliterating everything, whether it seemed a good idea or 
> not, but I still didn't lose the game which was a little disappointing, sinse 
> if your choices don't have the consequences of making you fail at something 
> it takes a bit out of the game.
> 
> Star captain it is possible to die and lose the game, but only if you really 
> push some dramatically silly situatiions, like when your ship is crashing 
> into the planet at the start spending your time beating your Ai with a wrench.
> 
> Zombie exodus however is a really! different story, and some of the choices 
> and consequences there can really affect you and seriously  make bad stuff 
> happen, which distinctly makes it more challenging, though also fits the 
> zombocalypse theme quite nicely. Actually in a way I like the fact that with 
> any zombie encounter I'm worried my character get munched if I don't pick the 
> right options sinse it very much adds to the feeling of having to survive.
> The only thing I don't like about zombie exodus is that I didn't seem to get 
> much relationship choice. I played through with a female character and two 
> out of the three relationships I was offered with survivers were still with 
> women, indeed I'd taken up a relationship with a female surviver before I 
> knew a relationship with a male one was available.
> 
> I'd much rather the author did as some of the choiceofgames titles did and 
> just streight out asked you whether you were male or female and which gender 
> you preferd than just  having different random npcs react to  you the same 
> way irrispective of your gender  choice at the start of the game, sinse  if 
> I'm going to play a character who is gay I'd rather know about it first :D.
> 
> Beware the grue!
> 
> DArk. 
> 
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