Hi Bryan,

Another idea that would be cool is if there was a river in the
mountain level perhaps having to jump from log to log like in Frogger.
That was challenging enough when I could see and I imagine that would
add an especially cool element of challenge to Q9 as you would have to
estimate how long to jump from log to log rather than falling in the
water and getting munched by a crocodile. If the logs turned in the
water that would make it even harder because a gamer couldn't stand
there fore too long or the log would turn over sending poor little Q9
into the river to become lunch for a croc.

Cheers!


On 5/14/14, Bryan Peterson <bpeterson2...@cableone.net> wrote:
> Not only that but if I remember rightly in Tarzan Junior a vine would
> eventually snap if you hung onto it for too long without doing anything. I
> suppose a river would work in the mountain world of Q9 If, as Thomas said,
> it had its own set of callenges. Mabe Q9's species can't handle water forver
>
> long and so it might slowly drainis health.We don't exactly know what sort
> of critter Q9 is, although I personally invision something small and furry.
>
> Or there could be animals in the river like crocodiles or aligators like in
>
> the old game Frogger. As for Shades I completely agree with Tom. The game is
>
> fine as it is, TD and all. What I'd like to see is a bit more plot
> development.
>
>
>
> Oh freddled gruntbuggly,
> thy micturations are to me
> as plurdled gabbleblotchits on a lurgid bee.
> GroupI implore thee, my foonting turlingdromes,
> And hooptiously drangle me with crinkly bindlewurdles,
> or I will rend thee in the gobberwarts with my blurglecruncheon, see if I
> don't!

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