well I'd prefur the game to be randomised, wafers, enemies, guns and ammo and other stuff. To have to go through knowing each world was different would be really cool its why even though its old and out of date that even though I have beaten it so many times I still play it.

At 06:11 a.m. 17/05/2014, you wrote:
What would be cool is this: The first time you play the game, it is easily beaten with few monster varieties. The next time, it adds more deadly surprises if you beat it the first time. The better you play, the harder it is the next time, and if you lose, it will be easier the next time. Sort of like Shredder Chess, in that it varies the difficulty based on your skill. This is a toggle in Shredder Chess, and would be awesome in SOD as well as other games.

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Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished!
----- Original Message ----- From: "dark" <d...@xgam.org>
To: "Lindsay Cowell" <lindsay.cow...@virginmedia.com>; "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, May 16, 2014 12:02 PM
Subject: Re: [Audyssey] SOD Monsters. Was Re: SOD voices


Well I personally like the way that the monsters are comparatively few but tough to take out rather than being swarms of things you can just moe down.

That being said I do wish there was a greater variety of monsters in the game, sinse it gets quite dull just seeing yet another mutant human or cyborg, and even those gelatinous blobs (which are dam scary!), aren't so terrifying when you've seen them several times over.

It would be great if the game could introduce new monster types each level.

Beware the grue!

Dark.

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