well I'd prefur the game to be randomised, wafers, enemies, guns and
ammo and other stuff.
To have to go through knowing each world was different would be
really cool its why even though its old and out of date that even
though I have beaten it so many times I still play it.
At 06:11 a.m. 17/05/2014, you wrote:
What would be cool is this: The first time you play the game, it is
easily beaten with few monster varieties. The next time, it adds
more deadly surprises if you beat it the first time. The better you
play, the harder it is the next time, and if you lose, it will be
easier the next time. Sort of like Shredder Chess, in that it
varies the difficulty based on your skill. This is a toggle in
Shredder Chess, and would be awesome in SOD as well as other games.
---
Be positive! When it comes to being defeated, if you think you're
finished, you! really! are! finished!
----- Original Message ----- From: "dark" <d...@xgam.org>
To: "Lindsay Cowell" <lindsay.cow...@virginmedia.com>; "Gamers
Discussion list" <gamers@audyssey.org>
Sent: Friday, May 16, 2014 12:02 PM
Subject: Re: [Audyssey] SOD Monsters. Was Re: SOD voices
Well I personally like the way that the monsters are comparatively
few but tough to take out rather than being swarms of things you
can just moe down.
That being said I do wish there was a greater variety of monsters
in the game, sinse it gets quite dull just seeing yet another
mutant human or cyborg, and even those gelatinous blobs (which are
dam scary!), aren't so terrifying when you've seen them several times over.
It would be great if the game could introduce new monster types each level.
Beware the grue!
Dark.
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