If it is rpg, scifi or fantasy, i'm up for it.

----- Original Message -----
From: "Josh" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Date: Mon, 15 Jan 2007 10:25:14 -0500
Subject: Re: [Audyssey] star wars sounds

> I guess the only other option then is just to quietly work on it and hope 
> we 
> won't get caught.
> By the way, how many lord of the rings fans are there on this list, or 
> dungeon siege? Since we already have two people working on some star wars 
> games, maybe I should give them the sounds, and hold off on makeing one so 
> I 
> don't accidentally rip off someone else's ideas.
> 
> 
> Josh
> 
> ----- Original Message ----- 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Sunday, January 14, 2007 10:11 PM
> Subject: Re: [Audyssey] star wars sounds
> 
> 
> > Hi David,
> > The sad thing here is that both Paramount and Lucasfilm have extremely
> > inflated concepts of what there sounds, stories, etc should cost.
> > In my inquest with Lucasfilm for SW Jedi Strike the price quoted was so
> > horrably out ragious I could have baught a new house and a car for what
> > it would cost me to legally write Jedi Strike.
> > Why? Well, Lucasfilm obviously deals with million dollar contracts, and
> > if you are a small time developer they basically tell you to buzz off
> > and light somewhere else.
> > The Lucasfilm games devision Lucas Arts also doesn't seam to be that
> > interested in making accessible PC Ggames are focussing in PS2 and Xbox
> > titles now which are not all that accessible.
> > I don't have answer for this one, but something has to give. Either we
> > give up with our tails between our legs, we fight it in court, or we
> > quietly work on it and hope we don't get caught. That is the only
> > choices available.
> > As you pointed out the sound effects are very specific to that show or
> > movie. Lacking them you might as well not even work on the game. The
> > sound effects are what for us makes the movie and or game so real.
> >
> > david wrote:
> >> I can agree with you, but in order to make Star Wars and Star Trek games,
> >> you must use the sound effects relating to those trademarks. You can't 
> >> just
> >> design them yourself. Otherwise, it won't be star wars or star trek.
> >> Unfortunately, Lucas Film and Paramount don't sell there sounds, making
> >> getting sounds from games one of the only options. If Lucas and Paramount
> >> would sell there sounds for reasonable prices like Sound Ideas do, then 
> >> we
> >> could use them instead of sounds from games.
> >>
> >
> >
> >
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> 
> _______________________________________________
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> 

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