If it is rpg, scifi or fantasy, i'm up for it. ----- Original Message ----- From: "Josh" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <gamers@audyssey.org> Date: Mon, 15 Jan 2007 10:25:14 -0500 Subject: Re: [Audyssey] star wars sounds
> I guess the only other option then is just to quietly work on it and hope > we > won't get caught. > By the way, how many lord of the rings fans are there on this list, or > dungeon siege? Since we already have two people working on some star wars > games, maybe I should give them the sounds, and hold off on makeing one so > I > don't accidentally rip off someone else's ideas. > > > Josh > > ----- Original Message ----- > From: "Thomas Ward" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" <gamers@audyssey.org> > Sent: Sunday, January 14, 2007 10:11 PM > Subject: Re: [Audyssey] star wars sounds > > > > Hi David, > > The sad thing here is that both Paramount and Lucasfilm have extremely > > inflated concepts of what there sounds, stories, etc should cost. > > In my inquest with Lucasfilm for SW Jedi Strike the price quoted was so > > horrably out ragious I could have baught a new house and a car for what > > it would cost me to legally write Jedi Strike. > > Why? Well, Lucasfilm obviously deals with million dollar contracts, and > > if you are a small time developer they basically tell you to buzz off > > and light somewhere else. > > The Lucasfilm games devision Lucas Arts also doesn't seam to be that > > interested in making accessible PC Ggames are focussing in PS2 and Xbox > > titles now which are not all that accessible. > > I don't have answer for this one, but something has to give. Either we > > give up with our tails between our legs, we fight it in court, or we > > quietly work on it and hope we don't get caught. That is the only > > choices available. > > As you pointed out the sound effects are very specific to that show or > > movie. Lacking them you might as well not even work on the game. The > > sound effects are what for us makes the movie and or game so real. > > > > david wrote: > >> I can agree with you, but in order to make Star Wars and Star Trek games, > >> you must use the sound effects relating to those trademarks. You can't > >> just > >> design them yourself. Otherwise, it won't be star wars or star trek. > >> Unfortunately, Lucas Film and Paramount don't sell there sounds, making > >> getting sounds from games one of the only options. If Lucas and Paramount > >> would sell there sounds for reasonable prices like Sound Ideas do, then > >> we > >> could use them instead of sounds from games. > >> > > > > > > > > _______________________________________________ > > Gamers mailing list .. Gamers@audyssey.org > > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > > visit > > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > > any subscription changes via the web. > > > _______________________________________________ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > > _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.