Sorry for the way delayed reply.
I have to say that it's interesting that this is being done. It might
be interesting to see it work. It's good to see it maybe get on Steam,
even though Steam isn't accessible to us right now.
I wonder how theyre going to set this game up to be interesting and
enjoyable to blind and sighted alike.
On 5/1/14, Phil Vlasak <phi...@bex.net> wrote:
> Hi Folks,
> Congratulations to For All To Play
> They reached their $8,00 goal for developing a for Windows, Mac OS X, and
> Linux game.
> They only need $816 to reach their Mobile Versions goal in the next 3 days.
> Grail to the Thief: An Interactive Audio Adventure
>
> by For All To Play
> from Worcester, MA
> Grail to the Thief is an interactive audio adventure for the blind and
> visually impaired.
> for Windows, Mac OS X, and Linux that can be played using only sound,
> without the need for visuals. The game has been designed with the needs of
> the blind and visually impaired in mind but is also designed to
be played by
>
> the non-impaired. Our goal is to deliver an exciting, immersive experience
> in which the player will always be fully aware of what is happening through
>
> the use of voice-overs, sound effects, ambient sound and music.
>
> In Grail to the Thief, players make their choices through a conversation
> tree, eliminating the confusion and frustration that comes with traditional
>
> text adventure games, which require players to type in commands
to progress.
>
> The game is a nostalgic throwback to childhood favorites such as Zork, The
> Hitchhiker's Guide to the Galaxy, Day of the Tentacle, and Grim Fandango,
> and draws inspiration from old BBC radio dramas and the movie Time Bandits.
>
> The game stars Hank Krang, a dirty thief from the near future, who recently
>
> had a self-aware time machine called the Time Excursion Digital Interface,
> or TEDI, fall into his lap after a poker game. He has decided to use this
> technology to go throughout time, stealing priceless artifacts.
On his first
>
> adventure, Grail to the Thief, Hank travels to Arthurian times in search of
>
> the Holy Grail.
>
> The idea for the game came about when we were conducting research into game
>
> design for the visually impaired. During this time, we conducted interviews
>
> at Perkins School for the Blind and performed extensive research which led
> us to discover that few games are available to the blind and visually
> impaired, and many of the games that are available are severely dated, lack
>
> the quality and polish of games for the sighted, and rely on synthesized
> computer voices such as screen readers in order to play.
>
> Grail to the Thief is designed to address these problems, and the game will
>
> be just as accessible and exciting an experience for the blind and visually
>
> impaired as it will be for the non-impaired. Your funding will help us
> deliver an interactive audio adventure with an engaging story, interesting
> characters, professional voiceovers and sound effects, and accessible
> controls. The game will be available as a DRM-free download for
Windows, Mac
>
> OS X, and Linux in August 2014.
>
>
>
> Play the Prototype!
>
> We developed a browser based prototype of Grail to the Thief. The prototype
>
> requires Google Chrome or Opera and is accessible at
> foralltoplay.com/prototype. The interface and some of the audio in the
> prototype are placeholder assets and will be replaced in the complete game,
>
> which will be a standalone executable and will not require a web browser to
>
> play.
>
>
>
> Steam Greenlight
>
>
>
> Help us bring Grail to the Thief to Steam by voting for us on Steam
> Greenlight. Those that pledge $5 or more will receive a Steam key for the
> game upon it being greenlit.
>
>
>
> Our Team
>
>
>
> Elias Aoude
> Business & Production
> Elias received his Bachelor of Science in Interactive Media Design from The
>
> New England Institute of Art, and is currently obtaining his Master's of
> Science in Interactive Media & Game Development at Worcester Polytechnic
> Institute. Elias has over five years experience in the Interactive Media
> industry, and is responsible for business development and overseeing
> production of Grail to the Thief.
>
> Anthony Russo
> Game & Sound Design
> Anthony received his Bachelor of Science in Interactive Media & Game
> Development at Worcester Polytechnic Institute. He is responsible for the
> game design, sound design, and writing on Grail to the Thief.
>
> DJ White
> Game Programming
> DJ received his Bachelor of Science in Interactive Media & Game Development
>
> from Worcester Polytechnic Institute. DJ is responsible for all of the tech
>
> that makes Grail to the Thief run. He makes sure that controls are
> responsive, all sounds are implemented and running smoothly, and that the
> game is free of bugs and game breaking technical issues.
>
>
>
> Acknowledgements
>
> Thanks to Brian Moriarty and Keith Zizza for advising us during the design,
>
> development, and production of the Grail to the Thief prototype. Thanks to
> Jennifer deWinter, Frank Hoy, and Dean O'Donnell for advising us on our
> quest to bring the game to market. Thanks to Greg Moore, who's invaluable
> testing methodologies allowed us to identity and address potential problems
>
> early in the production process.
>
> To build this game, we need to reach our fundraising goal of $8,000. Your
> funding will help cover the costs of software licensing, game development,
> backer reward fulfillment, and Kickstarter and Amazon credit card
processing
>
> fees.
>
> Stretch Goals
>
> $10,000 (Mobile Versions)
> We can afford to port Grail to the Thief to iPhone, iPad, Android, Windows
> Phone 8, and Windows RT devices. The additional funds raised will cover the
>
> costs of licensing add-ons for Unity Pro (iOS Pro, Android Pro), app store
> developer licenses, and additional programming and quality assurance
> efforts.
>
> $15,000 (Playable Female Character)
> We can afford to add a playable female character to Grail to the Thief. The
>
> additional funds raised will cover the costs of writing, editing, voice
> acting, programming and quality assurance efforts.
>
> $25,000 (Spanish Localization)
> We can afford to add Spanish localization support to Grail to the
Thief. The
>
> additional funds raised will cover the costs of English to Spanish
> translation of the script, Spanish voice acting, and additional programming
>
> and quality assurance efforts.
>
> As of May 1, 2014 207 Backers
> $9,184 pledged of $8,000 goal
>
>
> 3 days to go
>
> This project will be funded on Sun, May 4, 2014 12:29 PM EDT.
>
https://www.kickstarter.com/projects/foralltoplay/grail-to-the-thief-an-interactive-audio-adventure
>
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
>
--
Signed:
Dakotah Rickard
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.