Hi.

I really love this game. It's a hard game and I like it. It's just frustated 
why people like to get walkthroughs just because they are stock in games. 
I'll give you one hint in level 2:
In the room with the 3 alarms, walk close to the warl.

Best regards Søren.
Mail & MSN:
[EMAIL PROTECTED]
Webside:
http://www.coolfortheblind.dk
----- Original Message ----- 
From: "Karl" <[EMAIL PROTECTED]>
To: "gamers discussion list" <Gamers@audyssey.org>
Sent: Monday, January 15, 2007 6:50 AM
Subject: [Audyssey] Technoshock: New concepts, new innovations in the 
audiogames market, possibly better than SOD


> Hi all,
> I am now on level 5 of Technoshock. I have noticed several concepts which 
> haven't been used before in any audiogame.
> Please note that these next lines may contain minor spoilers.
> 1. on higher levels, there are what amount to cliffs, which you can not 
> jump across, but must find an alternate way around.
> 2. You sometimes need to act in a nonstandard way to accomplish your 
> objective.
> 3. the concept of timing doors, so that you are not crushed.
> 4. weapons which can change the geographic features of the area.
> 5. using an automatic system, such as a conveyer belt, to transport the 
> player and requiring him to jump off of it.
> The reason I say that this game is better than SOD is that it contains the 
> concepts mentioned above, and that each level is more extensive than the 
> ones in SOD. Also, there are more uses for weapons, I.E. the ability to 
> set grenades as traps, or throw them. Also, Technoshock has several 
> elements not included in Sod, like jumping pits, ducking fireballs, etc.
> What do you guys think?
> Karl
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