Hi Jeremy,

Adding more keys would only further complicate things. The idea here
is to follow the KISS principle, keep it simple stupid, and therefore
the mechanics would have to emulate mainstream game mechanics as much
as possible. Now that I am aware of the fact classic Atari, NES, and
SNES controllers used switches I am confident the same functionality
can easily be emulated with a keyboard simply by gauging the amount of
time a certain key is being held down and released.

Cheers!


On 5/26/14, Jeremy Brown <tyr...@gmail.com> wrote:
> Thomas,
>
> I don't see any reason why a keyboard input couldn't replicate this.
> Have different keys for different movement speeds.  If you
> incorporated some form of fatigue to make different movement rates
> more advantageous in certain situations, it should be at least a
> comparable problematic even if it does not play exactly the same.
>
> Jeremy
>
>
>
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