yeah that would be good.
Ofcause conciddering all that would be using it would probably blind
there would be the question of price, for sighted maybe.
However though it looked good, look what happened with swamp, hackers
and general abusers got in the way though there were a lot of fun times to.
At 04:20 p.m. 28/05/2014, you wrote:
Sorry for the double post, but it appears that my emails are being
put in spam by some ISP's because of my email settings, so here goes
again. Again sorry if you saw this already.
Hello all (especially audiogame developers),
I was considering writing an audiogame server for speed of sound
gaming games, so that people playing our games could view
scoreboards from within the
game, chat to people playing the game they're playing (or other
games), and other features as needed. My question to everyone is:
Is this something people would want? That to audiogames players, and
to developers. A similar question:
Is this something you would use? If I were to make this public
outside of my own games I would give a library and header files
(most likely for c and/or
c++, maybe with others eventually as I figured out how to make them
big_smile
) and then have you register a company/admin account on my server so
you could add games, add other info, etc. It would hopefully be as
simple as possible
for the developer to add this to their games, for example:
Add library/header files, build. Then at certain key points in the
game, send something like: logon(username, ...), then
receive_message(...), etc.
Everything would be controled through the sending of messages. Many
of these messages would be easily put together by simply calling
something in c like:
send_chat(username/*the username of the person*/, message, /*any
other details, like send to other games, maybe a game key, game
password, etc*/);
So as you can see, all it would really require would be calling a
specific function at a certain time to send a chat, ask for a list
of people online,
ask for scores, etc.
Again: Would this be something an audiogamer would like to use? And
would this be something a developer would implement in their games?
Thanks all, I'm trying to get an idea of how popular this would be,
as even if I use it for my own games, if not written with multiple
companies in mind
it would not be as easy to add more game companies to the network
without a re-write.
-Michael, Speed of Sound Gaming.
On 5/27/2014 9:18 PM, Michael Taboada wrote:
Hello all (especially audiogame developers),
I was considering writing an audiogame server for speed of sound
gaming games, so that people playing our games could view
scoreboards from within the
game, chat to people playing the game they're playing (or other
games), and other features as needed. My question to everyone is:
Is this something people would want? That to audiogames players,
and to developers. A similar question:
Is this something you would use? If I were to make this public
outside of my own games I would give a library and header files
(most likely for c and/or
c++, maybe with others eventually as I figured out how to make them
big_smile
) and then have you register a company/admin account on my server
so you could add games, add other info, etc. It would hopefully be
as simple as possible
for the developer to add this to their games, for example:
Add library/header files, build. Then at certain key points in the
game, send something like: logon(username, ...), then
receive_message(...), etc.
Everything would be controled through the sending of messages. Many
of these messages would be easily put together by simply calling
something in c like:
send_chat(username/*the username of the person*/, message, /*any
other details, like send to other games, maybe a game key, game
password, etc*/);
So as you can see, all it would really require would be calling a
specific function at a certain time to send a chat, ask for a list
of people online,
ask for scores, etc.
Again: Would this be something an audiogamer would like to use? And
would this be something a developer would implement in their games?
Thanks all, I'm trying to get an idea of how popular this would be,
as even if I use it for my own games, if not written with multiple
companies in mind
it would not be as easy to add more game companies to the network
without a re-write.
-Michael, Speed of Sound Gaming.
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All messages are archived and can be searched and read at
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