yeah I can't wait to see what it's like!

Josh

----- Original Message ----- 
From: "rob" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, January 15, 2007 2:02 PM
Subject: Re: [Audyssey] Audio Game Maker Update (includes first 
audioimpression)


> Well i guess the real bugs will appear when the "hundreds" of people will
> download it and will make games with it, so i think a beta release is
> extremely ok.
> I've just listened to the short preview, it sounds awesome.
>
> ----- Original Message -----
> From: "AudioGames.net" <[EMAIL PROTECTED]>
> To: "Discussion list for blind gamers" <Gamers@audyssey.org>
> Date: Mon, 15 Jan 2007 19:24:49 +0100
> Subject: [Audyssey] Audio Game Maker Update (includes first audio 
> impression)
>
>> Hi Folks!
>>
>> Development on Audio Game Maker is still going on. Due to time 
>> constraints
>> we fear that we will have very little to no time available for extensive
>> testing. We would therefore like to call the release on February 1st 2007
>> a béta-release. This means that Audio Game Maker is still released
>> Februari 1st but it may still contain some bugs and may not feature some
>> specific functionalities. We will keep you updated!
>>
>> On a slightly more positive note, click the following link to download an
>> mp3 preview of what Audio Game Maker will approximately sound like:
>>
>> http://www.audiogamemaker.com/downloads/audiogamemakerpreview1.mp3
>>
>> In this preview you will first hear how a new world is selected and how a
>> new player object is added to this world. After that you will hear how a
>> property (in this case the y-property of the player) is set to 1. You
>> will then hear a Portal Object being built at some distance from the
>> Player Object (the Builder moves away from the Player Object). The Audio
>> Environment is then temporarily exited to create a new World. In the
>> World Settings Menu the acoustics of this second world is then set to
>> "cathedral". Then you will hear how the Worldsound and the Moodsound for
>> this world is set. After that a new player and another portal are added
>> to the second world (you will then hear the builder turn 360 degrees in
>> front of the player object). Then we return to the first world and set
>> the properties of Portal 1 so that it links to the portal in world 2.
>>
>> Please note that this is only a preview to give you a first impression of
>> Audio Game Maker. Many sounds are still missing and this is *not* the
>> final soundmix.
>>
>> Greets,
>>
>> Richard
>>
>> http://www.audiogamemaker.com
>> http://www.audiogames.net
>> _______________________________________________
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>>
>>


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