maybe when audio game maker comes out you can take advantage of it and make such detailed trek games then?
Josh ----- Original Message ----- From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <gamers@audyssey.org> Sent: Monday, January 15, 2007 8:24 PM Subject: Re: [Audyssey] Illegal activity was: star wars sounds > Hi Michael, > That was an excelant post. > I do agree that when a game imitates another game the dev should take > care as to make it as well as they can to do many of the things the > sighted games do. There are differences though like in Montezuma's > Revenge I can not totally clearly remember the exact layouts of all the > temples. That doesn't mean though that the game play will be much > different in and that in other regards it is the same game. > As for Star Trek games I played Final Unity, Borg, and others and those > were really cool Star Trek games. I'd love to create one of that quality > someday. STFC was just a trial run, an experimental game, nothing more, > nothing less. > > > michael feir wrote: >> That would depend on whether the game you're playing is anything like the >> ones they are. If a game is merely a Star Wars game due to using sounds >> from >> that franchise but is totally different from anything sighted people are >> playing, then you don't really have anything substantial to work with. If >> serious effort is made to make storm troopers behave like those in the >> movies, or to take into account the physics of ships as described by >> whatever central technical information exists to determine all that, then >> you have more to talk about meaningfully. Sighted people could play >> something like Pong or Topspeed2 or Sonic Invaders and compare it >> meaningfully to the games they've played. I don't get a sense of playing >> an >> actual Star Trek game when I play Tom's Final Conflict game. The sounds >> and >> such just aren't enough for me to set aside what I regard as true Star >> Trek >> gamedom. The combat is just too capricious with ships being destroyed >> instantaneously. Listening to the shows, combat seems a lot more serebral >> than that. There's at least time to take evasive action, try to reinforce >> threatened assets, etc. I can wipe out a starbase with one ship's fire >> power >> and that just doesn't strike me as very correct. If you play something >> like >> Star Trek, A Final Unity as I was able to with my father's help way back >> in >> my high school days, that game could honestly be called a Star Trek game. >> They had the actual actors from TNG doing the voices. The story and >> dialogue >> were excellent and so were the sound effects. The game play truly put you >> in >> mind of the shows and did honour to the concept of Star Trek. Even the >> strictly combat games like Star Fleet Command were done in such a way >> that >> you felt that the gameplay better reflected the kind of thoughts captains >> had to make while fighting battles. That kind of consideration is one >> reason >> why people can be so protective of their franchises. They honestly don't >> want their vision to be degraded by people who don't have a proper sense >> of >> what it is and a proper respect for it. Nintendo did a masterful job of >> quality control using such protective measures and did a lot to revive >> the >> video game industry after the crash in the mid eighties. One of the >> problems >> back then were that everybody was trying to get money from video games >> and >> were making poor immitations of original games. The market was flooded >> with >> inferrior quality games and people were turned off. We're certainly in no >> danger of a crash now. If anything, we face the reverse problem where >> there >> aren't enough different titles and genres covered well to pull in more >> gamers. I think time and effort from developers will eventually fix that >> and >> is doing that already slowly. >> Michael Feir >> Creator and former Editor of Audyssey Magazine >> 1996-2004 >> > > > _______________________________________________ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.