Hi Zack.

What prompted me to do this specifically was that I noticed when listening to vo say what page I was on sometimes features would be there and sometimes not, so i looked at the map with my remaining vision and attempted to get what was going on (I can't see the names of the hexes or much else, but I can tell which bits or explored and which aren't and thus get the shape of what page I'm on), and once I got how the six pages worked it was simple to work out the rest, and I now know why myself and others previously found the map so confusing.

I have indeed posted it on audiogames.net already and intended it to be a formal guide. I also will update it with the approximate locations of other places on the map when I've played another game and explored more teretory and have their names, but sinse I finished my short game and verrified this by restarting a few times I don't have all the information displayed. if I remember rightly Quivin mountains is at the top center of page 3-2, just under your Tewla, and dragonewt wildlands is on the top left corner of page 2-2 where your Tewla is but I'm not %100 certain on either and would need to replay a game to check, as well as the locations of other places.


Beware the grue!

Dark.
----- Original Message ----- From: "Zachary Kline" <zkl...@speedpost.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, June 29, 2014 8:48 PM
Subject: Re: [Audyssey] Exploring in Kodp


Dark,

Thanks for this. I was interested in writing up something for KoDP, but always got distracted by other things. This was quite informative, and explained the map very well. It’s worth noting that there are features which remain unnamed until you happen to explore their hexes. You’ll be able to use the item chooser to find them the second time around, but the first is a bit tricky. They’ll of course show up as unknown on the map until you find them, which is one way to be sure you’ve done so. Perhaps this should be posted on AudioGames.net, or AppleVis, if it isn’t already.
Best,
Zack.
On Jun 29, 2014, at 1:02 AM, dark <d...@xgam.org> wrote:

Exploring in King of dragon pass is a major part of the game. It can gain distinct bennifits for your clan, as well as show you some of the more unique regions of your strange new land. Unfortunately, exploring is also a little tricky if your not able to see the map, sinse though labels for explored and unknown hexis and the names of specific regions (such as Kero fin or Prax), will be read by voiceover, knowing where these are in relation to your tewla, how long it takes to get there and what direction they are is another matter.

The simplest and easiest way to use the map is to use the item finder (tripple click with two fingers), and then hit the alhabetical index until you get to the place you want, eg, K for Kero Fin or T for Tarsh (just remember to double tap a second time once you've positioned vo otherwise you'll just end up sending a party around your tewla again). You can also use this method to see if you've uncovered any new places on the map you might want to visit too. This is fine as far as it goes and is useful when for example the gods demand a pilgrimage to Kero fin, however won't help you learn much more about the world, or be of any use when the gods suggest you explore in a specific direction, nor does it help you when you need to be careful about staying away from specific regions, sinse of course, Dragonewts don't just hang out in the dragonewt wild lands but also in some of the surrounding hexes as well.

So here's an explanation of how the map works.

The map is divided into six pages laid out with two across and three down, you can move through these by using three finger swipes up, down left or right. Vo will read when pages are scrolled vertically, ie, page 1-3, 2-3 etc, but not when pages scroll horizontally, indeed sometimes it seems that the next page sound doesn't even play and you get the "bong" of staying on the same page, nevertheless if you swipe horizontally with three fingers you can be sure the map has moved.

Your Tewla is always located (or at least it has been in in all the game's I've seen), on the bottom of page 2-2, iee the eastern center of the map (though when you start the game you will probably still find some unknown hexes to the east). Prax is located three quarters of the way up the eastern most edge of page 3-2, ie the page immediately below the starting one. Kero fin is on the page immediately west of your Tewla, ie, page 2-1 on the left bottom center.

one thing to note, is that the pages scroll the map rather than moving to completely new areas. That is why when you start the game if you scroll west to page 2-1, you will still find some explored hexes on that side of the map.

Using this information it should be fairly easy to explore in a specific direction, for example if your told to explore to the north west, either use the top left corner of the page, or swipe up and left to page 1-1. Also note that wit the way vo read's the hexes, it's ite possible to explore each page relatively quickly to find the location of specific places sinse Vo will announce the name of any interesting places before it announces wheher it's on an unknown hex or not, this should be able to give you an idea of where some places are relative to your Tewla, especially if you can keep track of what page of the map your on.

hopefully with this information you should be able to send exploration parties out all over to discover the secrets of Dragon pass, ---- though whether they come back alive might be another story.
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