I would really love that feature. it would be totally awesome, and would 
allow us to create massive games.



-------------

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, January 16, 2007 3:52 PM
Subject: Re: [Audyssey] Audio game maker sound file


> Hi Josh,
> The purpose of Audio Games Maker is to be a light weight simple tool for
> creating accessible games. Being able to build VB modules to save games
> etc would increase the complexity of Audio Games Maker, and really isn't
> feasable anyway.
> When a person saves games they reference all the objects in the game,
> and run binary serialisation to convert the data to a binary stream, and
> then write it out to a file.
> To load a saved game the process is reversed. The binary file is opened,
> and the serialised stream is written back in to the objects.
> I don't see anyway for VB, C++, or any other language being able to
> capture the objects in Audio Games Maker and write out a data file. The
> feature really would have to come with Audio Games Maker or not at all.
> Cheers.
>
>
>
> Josh wrote:
>> I suppose from what I'm reading that audio game maker, although limited 
>> can
>> be quite powerful in terms of what games you can create with it. I guess
>> it's just like any programming language, the better you know the tools, 
>> the
>> more creative and more powerful games you can create. I hope I can create 
>> an
>> accessible soul calibur fighting game using audio game maker. That 
>> probably
>> won't be too hard, that is, if it can be done using audio game maker.
>> It would also be nice if somehow it could be tied to visual basic so we
>> could add save game features if we wanted to.
>>
>> Josh
>>
>
>
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