I think I see the point of the article. Customers should be told, right up
front, what they are going to encounter. In a sense, the game companies are
trying to get your money by having you play in such a way as to unknowingly
give it to them, and are, to a point, ripping you off by not giving you much
for your money even if you are aware of what you're spending.
---
Be positive! When it comes to being defeated, if you think you're finished,
you! really! are! finished!
----- Original Message -----
From: "dark" <d...@xgam.org>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, September 21, 2014 5:24 PM
Subject: Re: [Audyssey] a discussion on freemium games
Hi charlse.
The point however of the article was that resource management games like
the Simpsons Tapped in were using slot machine tricks in order to hook
players into paying, for example increasing the amount of time needed to
play the game by tapping round the screen without actually need to think,
and also making the extra resource and needed buildings extremely
expensive relative to similarly priced mainstream games and only
affordable with the custom currency.
It was actually making the point that none of this was "needed!" but all
the factors were calculated enough to make people spend money like on a
slot machine, rather than as inherent part of the game, indeed the
conclusion of the article was that certain freemium practices weren't
games any longer but were much closer to gamling.
That is why the "need to play" idea doesn't quite cover things.
All the best,
Dark.
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