Hi Thomas, As I said to dark I think these are valid points. Perheps mailing 
the devs about this would give them some good pointers.
Greetings, Anouk,
On 10 Oct 2014, at 05:38, Thomas Ward <thomasward1...@gmail.com> wrote:

> Hi Dark,
> 
> I'm glad you brought this topic up as I had many of the same
> reservations about the survey while I was filling it out. Asking
> someone which game is his or her favorite might seem like a reasonable
> question to some developers, but the fact of the matter is I don't
> have a specific favorite game. I have certain favorites, and like each
> of them for different reasons. For several reasons I was not able to
> explain or articulate in the survey.
> 
> Moreover there was far too much focus on the setting, characters, and
> storyline elements of the game than any kind of technical
> considerations. I personally can care less if I'm fighting vampires,
> cyborgs, or zombies as long as the game is good and enjoyable.
> However, what makes a game enjoyable are often the technical aspects
> like I'd like to recommend and was unable to do so.
> 
> A case in point is on choosing an operating system. The first check
> box was for PC / Mac. By PC I assume here they meant Windows and by
> Mac I assume Mac OS, but they totally cut Linux users out of the
> voting process. Even if they chose not to develop any games for Linux
> as a Linux user I'd liked to have been able to vote upon it or have
> some say. So as a result if they choose to e-mail me about possible
> beta testing I am going to ask them point blank why Linux was not
> listed as an option as I strongly think someone needs to take them to
> task for that over sight.
> In any case like you I can't help but think they were going about this
> marketing survey the wrong way. Not sure what they were looking for,
> but I hope its not a case of x number people said they love Swamp so
> let's create a game just like Swamp kind of thing. I prefer a
> developer to use his or her imagination and create something new or
> different rather than trying to create something based on statistics
> of what customers like and don't like.
> 
> Cheers!
> 
> 
> On 10/9/14, dark <d...@xgam.org> wrote:
>> Hi Anouke.
>> 
>> I've filled in their form,but to be honest I'm not convinced of the way
>> they're going about things "which game did you like the best?" how the hell
>> 
>> do I answer tht? There are characteristics! I liked in various games.
>> 
>> Likewise, "would you like orcs, zombies, elves etc and what setting?" Really
>> 
>> I don't care so long as the game and mechanics are interesting.
>> 
>> it strikes me this is a very attempting to be corporate way around things,
>> trying to do "markit research"  as opposed to just having a game idea and
>> running with it, or discussing game ideas with the community.
>> 
>> Sorry if this sounds too negative, I do appreciate anyone willing to have a
>> 
>> stab at developing a game and I hope something comes of this, but really
>> treating blind people like some sort of mice in a zoo seeing which food they
>> 
>> like is not nice, the people say they're gamers themselves,  they might as
>> well ask all other gamers across the world what sorts of games they like!
>> 
>> Then again, I disagree with the corporate data gathering methods for
>> creating things anyway, myself I'd much rather see any old thing done well
>> so long as the developer/writer/director puts their all into it than
>> something which is just created to tick as many boxes and appeal to as many
>> 
>> demographics as possible!
>> 
>> This is part of what is wrong with current Doctor who, though that is
>> another topic entirely.
>> 
>> Myself, if I were going to send out a survey, I'd probably make it a very
>> broad one with questions like "what sort of game mechanics interest you" and
>> 
>> "Would would prefer more action or careful choice" , send to a few people,
>> and then read the answers and see if it gave me ideas than a rather cold "do
>> 
>> people want pirates, ninjas etc, and what individual title is most people's
>> 
>> favourite so lets make a game similar to that"
>> 
>> Beware the grue!
>> 
>> Dark.
>> 
>> 
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