That's sorta what I had in mind for my Audio Mega Man game. You'd start off 
in a world with six or so portals. Each one would take you to a level, and 
you ould choose which one you wanted. Then after all those were completed, 
the last level(s) would become available, one at a time as each was 
completed.
Bryan and his Girl Jenny
----- Original Message ----- 
From: "damien c. sadler - head of x-sight interactive" 
<[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, January 20, 2007 10:15 AM
Subject: Re: [Audyssey] a few thoughts about what audio game maker 
couldcause


> oh don't worry i have an idea for a game. i just wonder whether you can
> create separate levels with this thing. even if not, i could probably make
> levels by making different portals and such.
>
> regards,
>
> damien
>
>
>
>
> ----- Original Message ----- 
> From: "Everett Elam" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Saturday, January 20, 2007 3:25 PM
> Subject: Re: [Audyssey] a few thoughts about what audio game maker
> couldcause
>
>
>>I understand that this things gonna have limitations, but the point I'm
>> trying to make is that there are gonna be some who are going to try
>> putting
>> out a game as soon as possible just so they can say whee! I did it! and
>> that's not what this whole thing is about. I don't mean to be repetitive,
>> but this really bugs me. I know we don't have a chance against someone 
>> who
>> really knows their stuff as far as program because this thing is going to
>> be
>> a beta which screams yikes to me anyway. However, I just hope people push
>> this thing to its limits instead of making a gae where you shoot the dogs
>> and grab the apples for points. ... I suppose it's inevitable, but hmm.
>>
>>
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>>
>>
>
>
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