The claymore??  Hmm.  Sounds like it's going to be a real blast!!

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Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! ----- Original Message ----- From: "Teresa Cochran" <vegaspipistre...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, December 14, 2014 1:32 PM
Subject: Re: [Audyssey] Fine-tuning Melee Weapon Accuracy in AudioDefencefor iOS


Oh,, wait till you get to the banjo, especially leveled up. And the claymore is nice, too. ;)

Teresa

Winging its way from my iPod

On Dec 13, 2014, at 11:52 AM, Charles Rivard <wee1s...@fidnet.com> wrote:

I wish the "bong" sound were more pronounced, just for orneriness. I'd like to really give the zombie a big time headache! (evil grin)

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Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! ----- Original Message ----- From: "Teresa Cochran" <vegaspipistre...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, December 13, 2014 4:42 AM
Subject: Re: [Audyssey] Fine-tuning Melee Weapon Accuracy in AudioDefencefor iOS


Oh, I didn't realize the zombies weren't within melee-weapon range when the heartbeat first sounds. I'll have to play with that' a bit.

Thanks,
Teresa

Winging its way from my iPod

On Dec 12, 2014, at 11:31 PM, dark <d...@xgam.org> wrote:

Hi Teresa.

I am not sure of the exact numbers involved, but the first slower heartbeat is when zombies are getting close, but not quite close enough for melee range, thus what I did was heard the first heartbeat, made sure I was on targit and then started swinging when the heartbeat was faster, ie, when the zombie was closer.

All the best,

Dark.
There is always more to know, more to see, more to learn. The world is vast and wondrous strange and there are more things benieth the stars than even the archmaesters of the citadel can dream. ----- Original Message ----- From: "Teresa Cochran" <vegaspipistre...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, December 13, 2014 1:29 AM
Subject: Re: [Audyssey] Fine-tuning Melee Weapon Accuracy in Audio Defencefor iOS


Thanks, guys. I always wait for the heartbeat to start before I swing. I've sometimes heard it beat faster, like a "second gear". :) I'll try waiting for that, and I'll try making each swing count.

Teresa

Winging its way from my iPod

On Dec 12, 2014, at 3:10 PM, Cara Quinn <caraqu...@caraquinn.com> wrote:

Hi Teresa,

Have you ever swung and missed? As far as I know, every swing goes toward your accuracy. So if you are hearing every zombie in front of you before you swing, then it is possible that as Phil says, you may perhaps be swinging too early?

I wait until the heartbeat starts and then swing at the zombie when it is right in front of me.

Maybe others have more tips / tricks?…

HTH and have a great weekend!

Cheers!

Cara
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iOS design and development - LookTel.com
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View my Online Portfolio at:

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On Dec 12, 2014, at 3:15 PM, Teresa Cochran <vegaspipistre...@gmail.com> wrote:

Hi, all,I'm trying to clean up in the challenges and get my last two stars. These are in the "whack-a-zombie" level. You can oarly use your melee weapons here. I can complete this level easily, but always seem to get between 65% and 70% accuracy. I can't think of anything else to try to improve this. What are the criteria for accuracy. Is it the speed with which you dispatch the weapon? I seem to have the zombie right in front of me when I hit it.

Ideas?

Thanks,
Teresa

Winging its way from my iPod
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