Hi Dakotah,,

Agree with you totally on this, although I have no idea what Indy developers
earn, I'm pretty sure  it's not enough   to live off and definitely nowhere
near as much as a programmer working full time for a corporate company

 I know a sighted friend who  developed a sighted  game for IOS and it
definitely didn't make him rich , yeah sure people downloaded  it  and he
made a little cash  but nowhere near the kind of money he makes in his day
job , but he did the game more for fun than profit.  yes like you said audio
games is a nitch market which does mean  a small customer base, but this is
also a positive  as pretty much any good game  that is brought out  most
people that play audio games  will  hear about it as unlike the main stream
indie market with thousands of games being released all the time  any new
game is easily over looked   and difficult  to get people to play, whereas
the audio games market small that it is  through lists like this and audio
games forums  most people will hear about the game and if its got a demo
give it a try  and I think you can't get that kind of exposure in the main
stream market due to the quantity of games being produced , and of course if
you can get people to play the demo and the price is right people will buy
it, think the proof is  in Jeremy's email where he said he made $12,000 out
of swamp and yes I know this isn't enough to live off but it shows blind
people  will pay for a good game

Just an afterthought after my above ranting, please don't any developers
take this the wrong way and as if I am having a go at developers, as its not
at all I think the work all developers of audio games do is fantastic and
there are some audio games I play time and time again  and marvel at the
work put into these  games  and take my hat off to each and every developer
putting his or her time into creating these games, I just wanted to point
out some of the positive side of audio game programming  and on that note
think both Jason (from entombed) and Jeremy (from swamp  and many others
too) are both sighted developers (apologies if I have that incorrect( but
I'm pretty sure both have said in email comments how much they enjoy
programing for our nitch market since the people  and feedback is so much
more positive than the feedback from main stream games where feedback is
more often than not only given when people have something negative to say

Paul 

-----Original Message-----
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Dakotah
Rickard
Sent: Friday, December 19, 2014 12:52 AM
To: Gamers Discussion list
Subject: [Audyssey] Game Development, Accessibility, and a Future worth
Fighting For

We have had much discussion, of late, on a topic we usually discuss
thoroughly about every year, sometimes every few months. That topic is game
development, its costs, its profits, its hazards. We resort to comparisons
with the major game studios, comparisons with major mainstream games we have
encountered or heard about. I have had, finally, a clarifying thought, and I
intend that it reach all of the blind players and developers of audiogames
that it possibly can.
I have two discrete, separate topics. First, the fact that developers of
games for the blind, by extension audiogames, by extension games in general
don't make much money from it. Second, we are a niche market, at this point,
primarily due to lack of awareness, lack of exposure, and lack of
confidence.
First, Developers of audio games don't make living wages. However, neither
do developers of most of the games out there for sighted folks.
Mojang, the people who made the popular indie game Minecraft, may be rolling
in the dosh, but they're a remarkable, phenomenal story, I'm not saying that
you have to work for a triple A publisher:
Electronic Arts, etc. to make good money, but what I am saying is that we
should remember that we're indie developers, that we play indie games. When
games for the blind in general, and audiogames in specific, came to be a
thing, Indie wasn't a word at all associated with games. Now, especially
because of the ease of entrance into the mobile space and the presence of
tremendous online markets for PC and Mac, most of the games out there are
Indie games. For people unfamiliar with the term, this means they are
developed by an independent individual or small team. They aren't made by
huge organizations, giant studios, or wealthy individuals. I think that this
is a necessary perspective when considering how much we might make by
developing software for blind gamers.

The second part of this is the new revolution in the mainstream gaming
world. Game audio in general is a lot more useful and a lot more important
than it was. I couldn't play popular Bioware title Mass Effect in its
entirety, but I could play one of the minigames, scanning planets, perfectly
well. I could identify, with apparently startling accuracy, direction and
distance of enemies. I can locate enemies and follow my dog around in Fable
II, a mainstream roleplaying game made by Microsoft/Lionhead Studios. Many
games now offer, or rely, on audial cues to tell players something important
is coming.
This means we are approaching a point of choice. We are approaching an
important crossroads. If we stop treating ourselves as a niche in which
nobody is interested and start trying to actually get our games out there,
maybe we can become a little more mainstream ourselves.
I'm not just being idealistic. Do you guys think that every player of Swamp
is blind? I and my friends haven't played in a while, but I used to get my
sighted wife, and two of my sighted best friends involved with that one. We
had such good times. The reason is that Swamp was immersive. It wasn't
riddled with beeps, boops, clicks, and other obvious blindness related
stuff.
What about the Somethin' Else games: Papa Sangre 1 and 2, The Nightjar, and
Audio Defense? Are those blind games or are they audio games? Is every
player blind or can every player hear?
Even Entombed, an obvious game which is fantastic by our standards but
rather lackluster by the standards of mainstream games of ten years ago or
many indie games today, was enjoyed by several of my friends.
I suggest that we are a niche market, at least in part, because we're used
to being a niche market. How many games out there run with absolutely awful
graphics, and sighted people love them. Steam, Valve's online game database
and platform, contains truly thousands of games like these. Even popular
entries from the well-known developers Choice of Games are now on Steam, and
those are so old school it's cool!
As a side note, I have to offer a little advice, especially when considering
the demographics of the supposedly niche market we are in.
We have to stop comparing our works to major titles like Final Fantasy. We
also have to stop pricing our games like them. When an Indie developer can
sell their so so RPG for $5 to $10, we can't justify tripling that. Why?
Because our developers are also indie developers. If we continue to expect
to be a niche, then that's all we'll be. Instead of trying to convince fat
cats and major studios that our few thousand blind buyers would make it
worth their time to put in the few tweaks necessary to make their
multi-million dollar games playable, let's start by asking the indie
developers, the folks who, like our own gamemakers, are hoping for a few
extra buys to make Christmas just a bit more special, to change their
mindset for future projects. Let's get the word out there about our games,
try to get noticed, try to advocate for something that will actually bridge
the gap.
Back briefly to game audio, and to tie it in with what I'm getting at,
consider the eponymous Audiogames.net. My suggestion that that sight be
about audiogames rather than games for the blind has been shot down, twice.

So in conclusion, I'm saying two discrete yet poignant things. First, our
developers are indie developers. Almost by definition, that means they
aren't going to make much money off their games, compared to someone at a
major studio. Second, one of the reasons we make so little money is that we
don't try to include sighted persons in our gaming environment. We have a
golden opportunity to change number 1 by changing number 2. Will it change
the way everything is done? No. Will it do something positive? How could it
do anything else?


--
Signed:
Dakotah Rickard

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