Well I hope we can use our own sounds although having the agm library will be 
cool to.
I have 20gb of sound ideas stuff.
At 10:18 a.m. 21/01/2007, you wrote:
>do you have to use sounds from the audiogamemaker library or do you have the 
>options of using your own sounds?
>
>thanks.
>
>regards,
>
>damien
>
>
>
>
>----- Original Message ----- 
>From: "AudioGames.net" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" <gamers@audyssey.org>
>Sent: Saturday, January 20, 2007 6:42 PM
>Subject: Re: [Audyssey] a few thoughts about what audio game maker 
>couldcause
>
>
>> Hi people!
>>
>> I've been following this thread with much interest and I'm glad with many 
>> of
>> your posts, both those filled with enthousiasm for our project as well as
>> those questioning parts of it. Unfortunately I haven't got the time to 
>> reply
>> all of your posts but I'd like to say a few things:
>>
>> First of all, Audio Game Maker is an experiment. Fact is that there is a
>> bigger demand for audio games than there are audio games in existance.
>> Another fact is that many people would like to have a go at making an 
>> audio
>> game themselves but when faced with the challenges of game development,
>> especially the the technical side to game development like programming, 
>> only
>> a few brave souls make it. Audio Game Maker is intended as a solution for
>> this problem and focus on the more fun side of game development, such as
>> quickly turning your idea into a game. It is absolutely true that at some
>> point you will have an idea for something in a game and that when you try 
>> to
>> execute that idea in Audio Game Maker, you find that it isn't possible. In
>> all of my experience with computers, I haven't encountered a single
>> application where I couldn't think of something that would improve it. 
>> It's
>> all the same for Audio Game Maker - there simply isn't an application 
>> which
>> allows you to do "everything". Not for game development, not for
>> word-processing, not for audio-editing, etc. The only solution to execute
>> your specific idea is to start writing your own game in code. Many people
>> have already posted about this, so I won't press this issue. But I wanted 
>> to
>> repeat it, since it makes all the difference in the world.
>> So where does this leave Audio Game Maker - where you are (fact) limited 
>> in
>> what you can build? I believe, even with the limitations of the 
>> application,
>> that Audio Game Maker can contribute a great deal to the field of audio
>> games. First of all, I think that 'limitation stimulates creativity'. Many
>> ideas for audio games that I read here are based on existing games, with
>> only a change of narrative, but which still incorporate the same game
>> mechanics. Since Audio Game Maker might not feature the functionality that
>> allows you to rebuilt exactly the same game functionality of another game 
>> so
>> you are forced to either use a clever work-around or change your idea. And
>> this might lead to an even better, more original idea which might even be
>> more fun. Of course Audio Game Maker should allow you with enough
>> functionality to get somewhere. But I think it does :)
>> Audio Game Maker is also an experiment in the sense that it is the first
>> time that something like this has been tried. So far I haven't heard of a
>> similar project/product. I know about RPG Game Engine and Audio Adventure
>> Engine and so forth (please see
>> http://www.audiogames.net/page.php?pagefile=links under "Audio Game
>> Development Tools") but those focused on specific genres of games, so to
>> say. Therefore it is still a big question what an 'audio game maker' 
>> should
>> consists of (of which functionality). Time will tell and hopefully we can
>> continue improving Audio Game Maker over the next couple of years. For 
>> this
>> we do need your feedback, though!!
>> Audio Game Maker is also an experiment in the sense that we don't know how
>> it will impact the field of audio games. I hope that the community will 
>> see
>> through Audio Game Maker's initial flaws and get their teeth in. I hope 
>> that
>> many people will start co-operating on making games and sharing games. I 
>> can
>> already tell you that Sander and I are already working on "online game
>> sharing community"-functionality either for www.audiogames.net or to
>> http://www.audiogamemaker.com . Kind of like YouTube, but then for games 
>> ;)
>> . I personally don't think Audio Game Maker will put current audio game
>> developers out of business. Instead, there will simply be "professional"
>> games as well as "home-made" games, two categories that already exist for
>> many years in this field.
>>
>> What is boils down to is probably this: most folks here are interested in
>> games as a form of entertainment, aimed to fill leisure time with an
>> interactive activity that is fun and exciting. Audio Game Maker provides 
>> you
>> with a variety of tools to build interactive activities that are fun and
>> exciting. You have to add the fun and excitement yourself. Maybe not every
>> interactive activity can be achieved - no: you cannot use a webcam,
>> microphone, joystick, wiimote or mouse as an input device in Audio Game
>> Maker, no: you cannot build realtime multiplayer games that work over the
>> internet with Audio Game Maker, no: you cannot create real-time online
>> hiscore tables for a website, no: the sound library will not contain a 
>> sound
>> sample of everything that can be recorded, etc. - but you can certainly
>> create a fun game, like yes: you can create a ghost world where you roam
>> free and have to hunt down the 13 ghosts before the bell of the old church
>> tolls ;)
>>
>> Greets,
>>
>> Richard
>>
>>
>>
>>
>>
>>
>> _______________________________________________
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>>
>> 
>
>
>_______________________________________________
>Gamers mailing list .. Gamers@audyssey.org
>To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
>http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>any subscription changes via the web.



_______________________________________________
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.

Reply via email to