Well I hope we can use our own sounds although having the agm library will be cool to. I have 20gb of sound ideas stuff. At 10:18 a.m. 21/01/2007, you wrote: >do you have to use sounds from the audiogamemaker library or do you have the >options of using your own sounds? > >thanks. > >regards, > >damien > > > > >----- Original Message ----- >From: "AudioGames.net" <[EMAIL PROTECTED]> >To: "Gamers Discussion list" <gamers@audyssey.org> >Sent: Saturday, January 20, 2007 6:42 PM >Subject: Re: [Audyssey] a few thoughts about what audio game maker >couldcause > > >> Hi people! >> >> I've been following this thread with much interest and I'm glad with many >> of >> your posts, both those filled with enthousiasm for our project as well as >> those questioning parts of it. Unfortunately I haven't got the time to >> reply >> all of your posts but I'd like to say a few things: >> >> First of all, Audio Game Maker is an experiment. Fact is that there is a >> bigger demand for audio games than there are audio games in existance. >> Another fact is that many people would like to have a go at making an >> audio >> game themselves but when faced with the challenges of game development, >> especially the the technical side to game development like programming, >> only >> a few brave souls make it. Audio Game Maker is intended as a solution for >> this problem and focus on the more fun side of game development, such as >> quickly turning your idea into a game. It is absolutely true that at some >> point you will have an idea for something in a game and that when you try >> to >> execute that idea in Audio Game Maker, you find that it isn't possible. In >> all of my experience with computers, I haven't encountered a single >> application where I couldn't think of something that would improve it. >> It's >> all the same for Audio Game Maker - there simply isn't an application >> which >> allows you to do "everything". Not for game development, not for >> word-processing, not for audio-editing, etc. The only solution to execute >> your specific idea is to start writing your own game in code. Many people >> have already posted about this, so I won't press this issue. But I wanted >> to >> repeat it, since it makes all the difference in the world. >> So where does this leave Audio Game Maker - where you are (fact) limited >> in >> what you can build? I believe, even with the limitations of the >> application, >> that Audio Game Maker can contribute a great deal to the field of audio >> games. First of all, I think that 'limitation stimulates creativity'. Many >> ideas for audio games that I read here are based on existing games, with >> only a change of narrative, but which still incorporate the same game >> mechanics. Since Audio Game Maker might not feature the functionality that >> allows you to rebuilt exactly the same game functionality of another game >> so >> you are forced to either use a clever work-around or change your idea. And >> this might lead to an even better, more original idea which might even be >> more fun. Of course Audio Game Maker should allow you with enough >> functionality to get somewhere. But I think it does :) >> Audio Game Maker is also an experiment in the sense that it is the first >> time that something like this has been tried. So far I haven't heard of a >> similar project/product. I know about RPG Game Engine and Audio Adventure >> Engine and so forth (please see >> http://www.audiogames.net/page.php?pagefile=links under "Audio Game >> Development Tools") but those focused on specific genres of games, so to >> say. Therefore it is still a big question what an 'audio game maker' >> should >> consists of (of which functionality). Time will tell and hopefully we can >> continue improving Audio Game Maker over the next couple of years. For >> this >> we do need your feedback, though!! >> Audio Game Maker is also an experiment in the sense that we don't know how >> it will impact the field of audio games. I hope that the community will >> see >> through Audio Game Maker's initial flaws and get their teeth in. I hope >> that >> many people will start co-operating on making games and sharing games. I >> can >> already tell you that Sander and I are already working on "online game >> sharing community"-functionality either for www.audiogames.net or to >> http://www.audiogamemaker.com . Kind of like YouTube, but then for games >> ;) >> . I personally don't think Audio Game Maker will put current audio game >> developers out of business. Instead, there will simply be "professional" >> games as well as "home-made" games, two categories that already exist for >> many years in this field. >> >> What is boils down to is probably this: most folks here are interested in >> games as a form of entertainment, aimed to fill leisure time with an >> interactive activity that is fun and exciting. Audio Game Maker provides >> you >> with a variety of tools to build interactive activities that are fun and >> exciting. You have to add the fun and excitement yourself. Maybe not every >> interactive activity can be achieved - no: you cannot use a webcam, >> microphone, joystick, wiimote or mouse as an input device in Audio Game >> Maker, no: you cannot build realtime multiplayer games that work over the >> internet with Audio Game Maker, no: you cannot create real-time online >> hiscore tables for a website, no: the sound library will not contain a >> sound >> sample of everything that can be recorded, etc. - but you can certainly >> create a fun game, like yes: you can create a ghost world where you roam >> free and have to hunt down the 13 ghosts before the bell of the old church >> tolls ;) >> >> Greets, >> >> Richard >> >> >> >> >> >> >> _______________________________________________ >> Gamers mailing list .. 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