What have done with map/coordinate structure now is allow you to sort of assign transit conduits between separate points in your map - as in, while effectively in design, you'd have all the map locations on the same sort of grid, you could keep sections/groups separate, and assign a sort of conduit between the chunks - almost like making it to the next level in something like a platform game, and have also applied settings to those affecting if they work in both directions, or just one way/once off, etc.

What might also do is sort of let you offer something along the lines of an access code/password on completion of a map, which might then be required by something like it's sequel map to then carry on there - in order to let you keep them as sort of separate maps, but, sort of linked, etc., or something...<smile>

But that one's still just a thought, and not sure would really want to allow a map designer to assign an access password to a map - you could already sort of due something similar to that using something like the clues you might need to open up map sections, but, yes, you can already define a design password to stop someone else from just editing your map as they see fit/whenever they want to, etc.

Kind of reminds me of how, in old days, with some of the first bits of adventure gaming I played, on commodore 64/XT PC, their form of copyright was that at times they'd ask you what something like the 5th word, on the 13th page of the game booklet was - think in those days, even photocopier's weren't all that commonly available to young people...<smile>

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."

----- Original Message ----- From: "Eleanor" <elea...@7128.com>
To: <gamers@audyssey.org>
Sent: Saturday, December 27, 2014 4:10 PM
Subject: [Audyssey] role-playing type game map design


Jacob was talking about the scale of maps that could be built. If the maps were designed to be nested tree sets, you could have a number of scaled maps easily moved between. For example, you could start on a continent, move to a city or town, find a specific neighborhood and then enter a specific building by using a simple keystroke (plus and minus signs) to move to larger or smaller scale maps and normal navigation (probably arrow keys) to move within the individual maps. I like the idea of transportation over longer distances being step type movements. Sounds exciting Jacob.

Eleanor Robinson
7-128 Software

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

Reply via email to