Hi Damien.

As I said, I think Nvda support might occur in the future. Personally i quite like the sapi support sinse it lets incoming text be read in rel time, but if I want anything specific I can always use Supernova's virtual curser.

Glad you got it working.

All the best,

Dark.
----- Original Message ----- From: "Damien C. S. Pendleton" <dam...@dcpendleton.co.uk>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, January 21, 2015 9:13 AM
Subject: Re: [Audyssey] Mudding


Hi Dark,
I think I have fixed the runtime error with VIPMud, the mud I was trying to play was the incorrect one and thus it's probably likely it contained graphics or similar nontext outputs which VIPMud, I believe, isn't designed to render. After finding the correct mud I have managed to get it working. Though having it rendered directly to NVDA would be my preferred method of gaining information, at least I now have it working for the present.
Thanks.
Damien.


-----Original Message----- From: dark
Sent: Wednesday, January 21, 2015 9:00 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Mudding

I am not sure why your getting overflow errors with sapi and Vipmud, I've
been using it that way myself and it's been fine, indeed Vipmud is my client
of choice for everything bar alteraeon.

Direct Nvda support is apparently planned for the next version, but I do
wonder if the sapi issue your having is one related to Vipmud, or to
something else.

All the best,

Dark.


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