Hello. 

I posted this on the audiogames.net forum, but nobody has yet responded after 
two days so I am asking here.

Back in version 8 and before, I used to be not bad at kerkerkruip, and could 
reliably do for mallygris on novice (even without using Ment), and even had 
killed him on apprentice. 

I haven't played the game for quite some time though, and version 9 changes a 
lot, both in terms of the basic properties of the monsters and new systems like 
religion, and I find I'm not getting on half as well, I've not finished a 
novice game successfully yet, the best I've done is kill either Bodmall or the 
priests of aite a couple of times, (though far less than they killed me).

So, any tips? 

I don't really get how religious favour and sacrifices work, snse if you kill 
the rogues in optimum order, ie, 2 1 4 3 2 1 5, you always need the same powers 
to do in the previous ones. I've tried using grenades but had far less success 
than I would like, indeed getting through even basic fights against level 2 
monsters seems a dicy business, let alone the level 4 ones. The powers seem far 
less effective (I haven't got how the growth power work), and the weapons seem 
less useful. I also am having trouble getting the roll and block skills to be 
of any use, indeed mostly when I block I seem to get hit.

So, I wonder what I am missing? How are you supposed to use religion?

The game has gotten quite convoluted, and I confess I'm not finding things 
easy, and while I know kerkerkruip is intended to be a tough game a few 
pointers on the new systems might be helpful :D.

All the best, 

Dark
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