Hi Jeremy.

Fare enough on Alter, I hadn't checked the in game stat, indeed I need to get back to alter myself sinse it is awesome though I'm a trifle stuck at present but that's subject for another post.

Mazes can of course make things seem larger than they are, the Dos rpg Fallthru particularly has some horrible mazes that are quite small in actuality but definitely don't seem it due to random exits, although this can often be frustrating rather than interesting in exploring terms.

One thing I always like however in exploring are situations where you have areas to explore but need to work or think to get around them and see new stuff, I also obviously appreciate games that reward exploration as well.

All the best,

dark.
There is always more to know, more to see, more to learn. The world is vast and wondrous strange and there are more things benieth the stars than even the archmaesters of the citadel can dream. ----- Original Message ----- From: "Jeremy Brown" <tyr...@gmail.com>
To: "gamers" <gamers@audyssey.org>
Sent: Monday, June 29, 2015 10:31 AM
Subject: [Audyssey] sizes of muds


Dark,

Alter Aeon actually has closer to 45,000 rooms last I checked the
world stat command.  The average area there is around 100-200 rooms.
Most of the truly large areas are actually smaller 100-200 room chunks
hooked together.

As to Aardwulf, I agree.  It might be huge, and I know it is, but it
feels small because of the reasons you outlined.

Several other muds I have played have been far smaller than Alter Aeon
but felt large because of very sparing use of waypoints, portals, etc.

Probably a good rule of thumb is figure that anything above 15,000
rooms is pretty big ish, while 30,000 and up seems a lot rarer.
Course, with odd linkages an area can seem much bigger than it is by
dumping you back in the same rooms repetitively.

I don't think I really added materially to this, but while I enjoy
mudding, I admit I almost always end up back on Alter Aeon when I've
been unfaithful:)

Take care,

Jeremy


--
In the fight between you and the world--back the world! Frank Zapa

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