That's the screen reader vs self-voicing debate.
Based on a recent audiogames.net poll by Oriol Gomez, the community tends to 
prefer screen readers for in-game messages and voice acting for characters.

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From: "Marvin Hunkin" <startrekc...@gmail.com>
Sent: Friday, September 25, 2015 6:35
To: <gamers@audyssey.org>
Subject: [Audyssey] sound packs

hi. looking to start my space invaders game, well, looking to go with s tart
up message, then a menu. so, was wondering which is better, using a built in
text to speech engine or recorded audio by humans. a friend helped me out
with the music and the images, now just looking for feedback. have done a
text based hangman game done in visual basic 2010, and now, this will be a
game for the blind and sighted, using javascript, in visual studio 2015. so
got a space invaders engine to reference as a guide, got the howler.js audio
codex, now, was wondering, unless i have to worry about cross api for all
different text to speech engines and then different os, windows, mac, linux,
ios, android, blackberry,e tc. so some experts done this beofre, any ideas,
or any universal engine that will do that, that has a nice voice. i speak
english. will be a multi player game and also able to play over the
internet. any ideas, need advice, a newbie. thanks.

Ps: now got a folder called Audio.

Marvin.

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