Oh, man, I love the sounds on alteraeon. It adds so much to the game. When I have my client using the mud provided sounds, I don't even need to watch my text scroll, I just listen to the sounds, and that tells me what's going on. Of course, at the moment, my client's sound capabilities are broken, because I attempted to streamline my sound processing, and broke it, and several attempts to rewrite it from scratch have met with no success. <sigh> Backups are wonderful (when you remember to make them before making major code changes) :) So, until I manage to debug my sound parcing code, I'm playing with a plain text client (again) and I'll tell you, alteraeon with the sounds, an d without the sounds is like two entirely different muds. I'm not talking about any of the various sound packs others have released for the mud, I'm talking about those provided by the mud itself when you use the mud sound protocol (msp), the sounds get downloaded directly from the mud as needed, so you never have to worry about not having an event sound. It startled me when I heard the sound for the clanwars the first time. I was like, what the heck was that? But I was in another window, so didn't see the text for the event sound, and when I'd switched back, it'd scrolled off, so it took me a while before I heard it again. heh, that was amusing.


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