Grace,

As to players not giving out info, that's possible, though it doesn't
seem to be nearly as common as it once was.  However, I'll freely
admit, I like to encourage people to explore myself.

However, that said, there's a number of ways to handle your navigation issues:

1.  One friend of mine writes down notes about where he is whenever he
accepts a quest and what the text of the quest is so he knows where to
go back.

2.  Alter does have a coordinate system.  While i'ts not super useful
for every situation, it can give general ideas of where areas are.  If
a quest gives a location you think you recognize, looking in the area
list for that area name and is coordinates can at least give a general
direction.

3.  Asking people where a specific mob or town is usually gets results
or at least a general direction.

4. You can map A.A. on excel, but you just have to take into account
that room sizes vary a lot.  A far better  way that I found was to use
a series of directions (something like the speed walk instructions on
aardwolf) but include landmarks.  So something like this: go all west
from Ralnoth until you encounter a biomantically enhanced tree, go
around the tree to the north or south and get back on an east west
line til you see a lamp post.  Then go south and trend west til you're
on a fading road.  Go all west then north then one east and you're 1
room south of the green dragon.

Landmarks, the nearby command, the various map commands map -old, map
-explored, map -blind, all help as does the coordinate system.  No one
of them is perfect, but combined they can make a powerful set of ways
to find places again.

Lastly, you can if you have people who are interested in it form
direction maps to areas.  My clan actually did this, then the mud map
changed significantly.  We started again, and while it's an ongoing
and frustrating process (the map keeps changing:)) it does help.

I hope that helps,

Jeremy


-- 
In the fight between you and the world--back the world! Frank Zapa

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