Would you mind posting the link to the soundpack thanks for this it
seems pretty awesome.

On 1/12/16, dark <d...@xgam.org> wrote:
> I've just started playing this one.
> it's been around for some time, but they're looking for new
> players and making some truly awesome access additions
> (the
> display for combat is particularly good), they also have a
> great
> soundpack.
> To dive right in, the connection info is
> 6dragons.tk port 4100
> I'll add links for the soundpack and the main website at the
> bottom of this e-mail.
> For those who want to look me up, my character is an angel
> called
> Lyradel, (angels sounded fun to play, particularly for
> someone
> who's usually a paladin guy).
> First, I love the descriptions in game, and the soundpack
> rocks!
> it's not quite like the alter pack, but it's probably the most
> extensive msp pack I've seen for any mud, definitely more
> than
> materiamagica, I particularly love the little music stings.
> Access wise, for a mud with extensive combat options, the
> combat display is great and I had no trouble keeping up with
> my
> screen reader, which is my concern in several muds (it's not
> nice
> to have to either reprogram the hole interface or have your
> screen
> reader at fever pitch), indeed the combat display is one of
> the
> best I've seen for getting the information across while
> maintaining the atmosphere. I also very much enjoy the
> exploring,
> descriptions and ability to talk to characters. The tutorial
> was
> good, and I also like the way that I'm finding quests, such as
> those for Jonah and the guild quest. The business about
> typing
> exact text responses took a little getting used to, but unlike
> some
> other games I've seen that use this format, I rather like the
> way
> your highlighted what text to actually say to the npc in
> question
> rather than just being told "tell bob about the thunder lizard
> invasion" and then be expected to play guess the syntax.
> I've done a bit of fighting in the sewers, explored paleon and
> wandered into the wilderness. I love the way the city is large
> enough to feel like a real place, but not so large as to get
> confusing, and the descriptions are certainly evocative.
> oddly for
> the wilderness, I couldn't unlock the gate, so had to use my
> wings to fly over it which was odd.
> Now for one or two things I'm not sure of.
> First, I decided to try the jeweler profession, (I hope I get
> chance
> to try others at some point sinse I do enjoy varying activities
> in
> games). The problem I'm having is finding a quarry or a place
> to
> mine so that I can get startted.
> I also wonder if I have the journal commands correct, sinse
> currently if I type "journal" it tells me the next task, but I can
> only
> get a general description of say the tutorial or Jonah's
> errands,
> and not a replay of what quest I'm doing, just the title. This
> is
> okay for now, but if I forget what response I need it could be
> a
> problem.
> It would also be nice from an access perspective if when
> those
> tripple xp messages appear, you could have them written
> with
> spaces.
> Eg, solve the code with w s w e w ) F G W k.
> Sinse screen readers pronounce everything in words, it'd
> save
> the need to go and look over the individual line letter by letter
> with a review curser.
> Other than these, I'm really liking the mud, the atmosphere,
> the
> quests, the activities, and I look forward to exploring more of
> it.
> I'd also urge anyone who fancies a well described game with
> great activities to try it out. It's not a totale hack n slash like
> Aardwolf, neither is it a crafting realism affair like Clok, it's
> very
> much it's own game with it's own history and ethos.
> ---
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-- 
Lenron Brown
Cell: 985-271-2832
Skype: ron.brown762

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