Hi,
I want games, where I can play against people. I sometimes do
try the games as they come out, but I
always go back to dice world, and things of the nature.
Sent from a BrailleNote
----- Original Message -----
From: "dark" <d...@xgam.org
To: "Gamers Discussion list" <gamers@audyssey.org
Date sent: Wed, 13 Apr 2016 15:34:42 +0100
Subject: Re: [Audyssey] Why I build the games as I do
@Marty, Blind people don't like rpgs? not true.
Go and check audiogames.net and observe the amount of people who
reply to
rpg related topics, or indeed post a topic and ask. I suspect
the
information you got from that statement was from a local focus
group, ie,
society or association for the blind. Unfortunately, such places
tend to
have a generally older population who are primarily interested in
traditional type games, however for younger gamers (and indeed
those more
likely to own Ios devices), something a little more modern and
complex would
appeal more, indeed part of the problem with audiogames
development is that
there is a large amount of traditional games available and not so
much that
is none traditional, ie, I can think of about 8 versions of
blackjack over
the years, but not one single version of a modern fantasy board
game like
Talisman, much less a ccg, collectable card game.
I'll also add that rpgs don't need to be as complex as the games
produced by
companies like namco and squaresoft. dungeons and dragons do
very well with
basic mechanics, indeed most of what an rpg does mechanically can
be
represented by dice rolls and risk assessments, the one
difference is that
you have story and atmosphere added to that, as well as player
progression
over time.
You might begin therefore by adapting some of the multiplayer
fantasy themed
card and board games for Ios, games like heroes of the multiverse
or
talisman, or creating your own along similar lines if copywrite
is an issue.
These would be mechanically similar to games like roadtrip,
hearts or dice
poker, just with more text involved, eg, a player would encounter
a monster
with a description of it's stats and be required to roll dice for
combat, or
a player would encounter a magical object card and decide whether
to take it
with them or not.
While I do enjoy the games in the collection thus far, I am a
little sorry
none are games intended for longer or more complex play. There's
nothing
wrong with a game of hearts, blackjack etc or a quick arcade
game, however
unfortunately there has already been a lot of that sort of thing
produced,
indeed I do wonder if some people are taking the attitude "well
there are
several versions of hearts for pc, why should I pay to have one
on my
Iphone?"
this isn't meant as an attack, as I said I enjoy the games for
what they
are, it just saddens me to see developers now producing exactly
the same
sorts of games we were seeing in the community 10 years ago,
especially with
the greater distribution and easier development inherent on Ios,
indeed it's
a little ironic that with one exception all of the more complex
games we've
seen recently for Pc or Ios have been games produced by sighted
developers
who have accidently created accessible games, or have included
access
requests in games that are %80 accessible such as adventure to
fate, where
as games produced with the express intention of writing games for
blind
people have intended to be simpler.
This isn't to say "where's audio final fantasy", only that some
change and
advancement would be nice, especially if kidfriendly software are
doing so
well as a company.
All the best,
Dark.
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