For me, lengthy and complex role playing games are not for the iPhone. The games that I would prefer are usually games that I must react to action or use dice to score, or something along that nature. A game such as chess or checkers will work well, too, although I have to have a separate board for scoping out my next move. I find it very difficult to explore a board using speech only. I very much prefer to look at the whole board without having to memorize where the pieces are. Arcade games work well on an iDevice, as well as a game in which you drive a vehicle on tracks.

I have seen books of instructions for Dungeons and Dragons and other such games, and they! are! huge!! There is no way that I'm going to remember all of those rules, and games for iDevices work best if they don't require months to play. I can play Blindfold Pinball or Blindfold Bowling for either a few minutes or a few hours, and ther is an end to each game. In an RPG, it takes forever, if there is even a victor. I think it is a personal opinion, but I just don't think that an RPG is best suited for iDevice gaming. Sports games or arcade games, and dice competition games such as Dice World, or even sound oriented adventure games are more suited for them.




If you think you're finished, you! really! are! finished!!
-----Original Message----- From: dark
Sent: Wednesday, April 13, 2016 9:34 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Why I build the games as I do

@Marty, Blind people don't like rpgs? not true.

Go and check audiogames.net and observe the amount of people who reply to
rpg related topics, or indeed post a topic and ask. I suspect the
information you got from that statement was from a local focus group, ie,
society or association for the blind. Unfortunately, such places tend to
have a generally older population who are primarily interested in
traditional type games, however for younger gamers (and indeed those more
likely to own Ios devices), something a little more modern and complex would
appeal more, indeed part of the problem with audiogames development is that
there is a large amount of traditional games available and not so much that
is none traditional, ie, I can think of about 8 versions of blackjack over
the years, but not one single version of a modern fantasy board game like
Talisman, much less a ccg, collectable card game.


I'll also add that rpgs don't need to be as complex as the games produced by
companies like namco and squaresoft. dungeons and dragons do very well with
basic mechanics, indeed most of what an rpg does mechanically can be
represented by dice rolls and risk assessments, the one difference is that
you have story and atmosphere added to that, as well as player progression
over time.

You might begin therefore by adapting some of the multiplayer fantasy themed
card and board games for Ios, games like heroes of the multiverse or
talisman, or creating your own along similar lines if copywrite is an issue.
These would be mechanically similar to games like roadtrip, hearts or dice
poker, just with more text involved, eg, a player would encounter a monster
with a description of it's stats and be required to roll dice for combat, or
a player would encounter a magical object card and decide whether to take it
with them or not.

While I do enjoy the games in the collection thus far, I am a little sorry
none are games intended for longer or more complex play. There's nothing
wrong with a game of hearts, blackjack  etc or a quick arcade game, however
unfortunately there has already been a lot of that sort of thing produced,
indeed I do wonder if some people are taking the attitude "well there are
several versions of hearts for pc, why should I pay to have one on my
Iphone?"

this isn't meant as an attack, as I said I enjoy the games for what they
are, it just saddens me to see developers now producing exactly the same
sorts of games we were seeing in the community 10 years ago, especially with
the greater distribution and easier development inherent on Ios, indeed it's
a little ironic that with one exception all of the more complex games we've
seen recently for Pc or Ios have been games produced by sighted developers
who have accidently created accessible games, or have included access
requests in games that are %80 accessible such as adventure to fate, where
as games produced with the express intention of writing games for blind
people have intended to be simpler.

This isn't to say "where's audio final fantasy", only that some change and
advancement would be nice, especially if kidfriendly software are doing so
well as a company.

All the best,

Dark.


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