Spelling may be difficult if people are using only Voice-Over unless the
rotor is used. A simple example: The question provided is: "What are the
other words that sound like "to"? Without knowing which word was provided,
they won't know which two to give as answers because all three sound alike.
It could be a time consuming game.
If you think you're finished, you! really! are! finished!!
-----Original Message-----
From: Marty Schultz
Sent: Thursday, March 31, 2016 6:52 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Blindfold Barnyard, some thoughts
Thanks for all your input. I will send your comments around to the
testers, and get their feedback, and implement those ideas. I haven't
done much with breakout or hopper recently, since I'm building pool /
billiards.
I've been getting several requests for both snakes and ladders, and for
more trivia games.
There are already slews of trivia games that are accessible, and I
imagine snakes and ladders would get boring quickly.
So, I was thinking of combining those two together, but I have no idea
if that would be fun.
The idea would be that you could only move ahead in snakes and ladders
if you answered the trivia question correctly.
I could also make variants of the game more child educational by having
another option to test arithmetic, or spelling.
Any thoughts?
On 3/31/2016 7:21 PM, dark wrote:
Well as I said I've been playing through several of the games from
Kidfriendly software to write up for audiogames.net, often paying for the
coins and other upgrades when the game appealed to me personally.
Barnyard was one that surprised me for the idea of the game and how much
random fun sliding around looking for animals was, especially in the
matching, indeed I like the fact that the game uses the touch screen so
uniquely.
I actually introduced my Fiance to the game today, sinse as an animal
lover and because she's getting used to the hole touch screen concept on
her Iphone, I thought it might appeal, and she really rather enjoyed it
(indeed she got far more addicted than I expected and spent half an hour
trying to beat her previous high score).
Her first comment however (which I promised to pass on), was "why are
there no dogs or cats?" As a lover of both she was quite disappointed, and
in fairness I can see her point sinse while it's very cool to have Sea
lions, Dolphins and rattle snakes on a farm, not to mention loons (good
company for me), it would be rather logical to have a farm dog or cat :d.
I also did have a couple of thoughts myself.
Firstly, sinse the game employs time limits, it might be nice if we could
make the information spoken more concise, and thus be more able to get
higher scores. So instead of hearing "bullfrog to the north west" have a
setting to just hear "bullfrog, northwest" or maybe even "bullfrog n w"
Secondly, I wonder why some aspects of the game which are controlled in
settings have not been used to create different various types of game to
play?
For example, instead of having the player choose how many animals, have
games with increasing numbers of animals, eg, 3 minutes 5 animals, 3
minutes 6 animals.
It might also be fun to have games that alter the number of animals while
playing, so that players have to more quickly make judgements on the fly
and cannot prepare for new sorts of animals turning up. So for example
have a game that starts with four types of animals, and then add another
kind after a predetermined time, say 2 minutes, then another kind after
another two minutes and so on until the player messes up.
Likewise, I rather wondered why both the size of animals and the spoken
instructions were not factors used to create harder games to challenge the
player, as opposed to be alterable in settings. Personally I'd much rather
myself have the option to get higher scores on different modes of play
than to have the same modes of play but need to alter a setting, sinse it
creates more variation in the game and gives me more options when I start,
not to mention making the game progressive by giving harder levels so that
I can advance to the next hardest category when the previous one becomes
too easy (I really like the setup in Hopper and Pong for this).
I've actually thought the same in breakout, that the speed of the ball and
whether the paddle grows when it hits the back wall should be factors that
alter in different levels, however Blindfold Barnyard, sinse it is based
on managing increasing levels of more complex circumstances would be a
really nice game to play around with in this way.
INdeed, speaking of complexity, there could be some rather fun ways to
expand the game.
Firstly, at the present moment there is no reason why a player cannot
simply keep clearing one fence of a given animal type and accumulate more
and more score on another fence. I was thinking therefore of inserting a
factor which forced players to keep evolving which fence they stuck
animals too.
What I was thinking is that at various intervals, a player could hear a
wind sound and be told "wind from the north" (or whichever direction). At
this point, if a player didn't immediately move all animals on that fence
to the barn, the fence would be blown down, all the animals run away and
she/he would lose them. This would be complicated by the fact that the
wind could blow at random intervals, and at any time, meaning higher
scores were far more difficult.
Another thought I had which may be used either instead of, or as well as
the wind idea, is the idea of animal feed to earn bonus points.
The basic idea would be to again give players another factor to manage
according to which fence which animal got hitched to. the idea is that at
times (or on specific levels), players would hear a truck sound and would
be announced "insert animal name food at insert direction fence", eg
"Canary food at east fence"
For the next short while, say several seconds, players would get extra
points for hitching animals of that type to the specific fence, say double
points. of course, the problem would be that if that fence was full, or if
the player already had a collection of the given animal on another fence,
then it would be time for a value judgement.
just some thoughts. As I said, my fiance and I really rather enjoyed
Blindfold Barnyard, a very unique principel for a game and look forward to
seeing any other newly designed games from Kidfriendly software (I'm
planning to try out my fiance with Hopper next).
All the best,
dark.
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--
*Marty Schultz*
ma...@kidfriendlysoftware.com <mailto:ma...@kidfriendlysoftware.com>
------------------------------------------------------------------------
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not your eyes www.BlindfoldRacer.com <http://www.BlindfoldRacer.com>
Learn about how we built it for blind & visually impaired kids, teens &
adults as a STEM project.
Follow the blog: BlindfoldGames.org <https://blindfoldgames.org>
Follow us: @BlindfoldGames <https://twitter.com/blindfoldgames>
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