Hello, This is an issue I've had to hack around before. The best way I've found to fix it is to convert all of your objects to object handles. item@[] lookup(string keyword) It might be a bit of work, but its so much better to use handles anyway that you won't regret it. In fact, I would probably write the line item@[]@ lookup(string keyword) such that we are not only using an array of handles, but we're returning a handle to the array itself. You also really can't take proper advantage of inheritance with out using handles. If this is beyond your current knowledge of BGT, I suggest researching handles, if not also inheritance. Handles are amazing things that will probably make your game run faster, too! Best, Aaron
On 8/7/16, john <jpcarnemo...@gmail.com> wrote: > Hi All, > > I've been hacking at a project for a couple weeks now, and am getting some > rather confusing array-related errors when trying to compile. > > I've seen these before, but they usually only occur when trying to use > objects with nondefault constructors in arrays in some fashion. > > In this case, its a method declaration line that seems to be breaking: > > > > item[] lookup(string keyword) > > The error is: > > > > File: array > > On line: 0 (0) > > Error: The subtype has no default factory > > File: > > On line: 20 (1) > > Information: Compiling <unknown> database::lookup(string) > > > > The item class is fully valid and included in the script. > > The lookup function is as follows: > > > > item[] lookup(string keyword) > > //This function returns a list of items that can be referenced by a given > keyword. > > { > > item[] results;//Note that this line doesn't break, just the function > declaration > > for(int count=0; count<contents.length(); count++)//loop through database > contents, checking each item > > { > > if(contents[count].check(keyword)) results.insert_last(contents[count]); > > } > > return results; > > } > > > > If anybody has a clue what's going on here, I'd really appreciate some > help. > > Also, if you know how to use objects that have constructors with arguments > in arrays, I'd love to know too; that particular issue has been costing me a > tremendous amount of debugging and fixing time. > > > > Thanks, > > John > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.