Nope, your forces will attack goblins by default but the yetti are
effectively off the map and to attack them you actually need to send your
forces out on a raid, check which key in the readme, (It could've been ctrl
enter but as I said I've not played the game for quite some time). I forget
whether you need the war tent specifically or enough military units.
also you probably need more soldiers, since remember one knight is as
affective as five soldiers, indeed if I recall correctly you need at least
five military units to send out a raide, again check the readme on the
specific conditions for raiding since it's what you need to do to beat the
yetti, raide them before they can raide you and destroy their military
potential.
all the best,
Dark.
Due to Btinternet being inconvenient, this email address will not be in use
for very long. Please contact me on my other public address, d...@xgam.org.
When I have a new private address, I will let everyone know.
----- Original Message -----
From: <englishride...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, September 20, 2016 8:19 PM
Subject: Re: [Audyssey] I'm finding Castaways mission 2 really hard. Any
suggestions?
Dark, I've implemented your suggestions, and while Ive gotten a lot
further with my settlement before the yetty attack, I'm still having
problems. I had 24 people, and 3 were knights, 3 were rangers, and I think
I had a couple of soldiers. You mentioned a war tent. I'm not quite sure
how to get this in game. Do I need it in order to attack the yetty? My
armed forces seem to only be attacking goblins. Man, those yetty are
really nasty!
Thanks,
Ari
On Sep 9, 2016, at 12:07 PM, dark <d...@xgam.org> wrote:
Hi.
My personal advice for the second mission,is start the mine and forge as
soon as you can, since you need to be producing troops and knights take
quantatively more time to produce (especially if you factor in the need
for extra houses and population growth since Knights are knights
perminantly.
Basically the sooner you can start raiding the yetti, the more you can
knock off their ability to do damage to you.
So, at the start make a vegitable farm and use fishermen and hunters then
create more houses.
Start a mine and a forge as soon as you can, since mining is a slow
process. You can get by with one smith and one miner and won't need a
full time metalergiast for smelting since the smith will ddo that as
their secondary job, but mining and making armour and weapons so the
sooner you can begin the better, indeed I'd probably recommend building
the mine before you build a wwheet farm, mill and a bakery to make bread,
and certainly before thinking about wine.
Butchers can also be useful early because they can get more meat and more
twine from animal pelts, and then you can start your peasants weaving
cloth which you can make ranger cloaks with, indeed aim to be producing
knights and rangers together and you'll be more likely to have an
effective fighting force along with your ordinary soldiers, andmaking
ranger cloaks shouldn't be a problem given you need cloth for the war
tent to go on raides anyway.
Also as is usual in castaways, remember peasants are the life blood of
your colony. I'd recommend at least half of your population be peasants,
and if your regular crafts people can't work for some reason, set them to
some temporary peasanting, eg, you only need to assign a doctor when
people are actually injured, and there's no point creating a tailer if
you don't have any cloth woven since they'll just be standing around.
Also take good care of the secondary jobs, since you can often rely on
one person to take care of the secondary task when not doing their
primary one, eg as I said, you don't need a full time metalergist, and
for a lot of the time you can rely on your carpenter to act as a lumber
jack and should only assign another lumber jack oif you especially need
more wood.
Hth.
Beware the grue!
Dark.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.
-----
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2015.0.6201 / Virus Database: 4656/13050 - Release Date: 09/20/16
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.