Nope, your forces will attack goblins by default but the yetti are effectively off the map and to attack them you actually need to send your forces out on a raid, check which key in the readme, (It could've been ctrl enter but as I said I've not played the game for quite some time). I forget whether you need the war tent specifically or enough military units. also you probably need more soldiers, since remember one knight is as affective as five soldiers, indeed if I recall correctly you need at least five military units to send out a raide, again check the readme on the specific conditions for raiding since it's what you need to do to beat the yetti, raide them before they can raide you and destroy their military potential.

all the best,

Dark.


Due to Btinternet being inconvenient, this email address will not be in use for very long. Please contact me on my other public address, d...@xgam.org. When I have a new private address, I will let everyone know. ----- Original Message ----- From: <englishride...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, September 20, 2016 8:19 PM
Subject: Re: [Audyssey] I'm finding Castaways mission 2 really hard. Any suggestions?


Dark, I've implemented your suggestions, and while Ive gotten a lot further with my settlement before the yetty attack, I'm still having problems. I had 24 people, and 3 were knights, 3 were rangers, and I think I had a couple of soldiers. You mentioned a war tent. I'm not quite sure how to get this in game. Do I need it in order to attack the yetty? My armed forces seem to only be attacking goblins. Man, those yetty are really nasty!


Thanks,
Ari

On Sep 9, 2016, at 12:07 PM, dark <d...@xgam.org> wrote:

Hi.

My personal advice for the second mission,is start the mine and forge as soon as you can, since you need to be producing troops and knights take quantatively more time to produce (especially if you factor in the need for extra houses and population growth since Knights are knights perminantly. Basically the sooner you can start raiding the yetti, the more you can knock off their ability to do damage to you.

So, at the start make a vegitable farm and use fishermen and hunters then create more houses. Start a mine and a forge as soon as you can, since mining is a slow process. You can get by with one smith and one miner and won't need a full time metalergiast for smelting since the smith will ddo that as their secondary job, but mining and making armour and weapons so the sooner you can begin the better, indeed I'd probably recommend building the mine before you build a wwheet farm, mill and a bakery to make bread, and certainly before thinking about wine.

Butchers can also be useful early because they can get more meat and more twine from animal pelts, and then you can start your peasants weaving cloth which you can make ranger cloaks with, indeed aim to be producing knights and rangers together and you'll be more likely to have an effective fighting force along with your ordinary soldiers, andmaking ranger cloaks shouldn't be a problem given you need cloth for the war tent to go on raides anyway.

Also as is usual in castaways, remember peasants are the life blood of your colony. I'd recommend at least half of your population be peasants, and if your regular crafts people can't work for some reason, set them to some temporary peasanting, eg, you only need to assign a doctor when people are actually injured, and there's no point creating a tailer if you don't have any cloth woven since they'll just be standing around.

Also take good care of the secondary jobs, since you can often rely on one person to take care of the secondary task when not doing their primary one, eg as I said, you don't need a full time metalergist, and for a lot of the time you can rely on your carpenter to act as a lumber jack and should only assign another lumber jack oif you especially need more wood.

Hth.

Beware the grue!

Dark.

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