i have not got grissaly gulch but i have played it and i think it is a grate game i love it ----- Original Message ----- From: "Dark" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <gamers@audyssey.org> Sent: Tuesday, February 06, 2007 11:21 PM Subject: Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker)
> Yep, I said "two examples" and Chillingham was the other I was thinking > of. > (Imho Grizly gulch is a bit too heavy on the gunfights to count as an > adventure game in this sense). > However sinse the game is only available on Cd, and isn't free, I wasn't > sure if providing a link as an example would be too helpful. > > In case I was wrong (there is a very extensive audio review of the game > after all), behold the link: > > http://www.bavisoft.com/chillingham.htm > > Beware the Grue! > > Dark. > ----- Original Message ----- > From: "Josh" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" <gamers@audyssey.org> > Sent: Tuesday, February 06, 2007 11:10 PM > Subject: Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker) > > >> chillingham is also an audio adventure game by bavisoft. >> >> Josh >> >> ----- Original Message ----- >> From: "Dark" <[EMAIL PROTECTED]> >> To: "Gamers Discussion list" <gamers@audyssey.org> >> Sent: Tuesday, February 06, 2007 4:46 PM >> Subject: Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker) >> >> >>> Hello Gamehawk, and welcome to the list. >>> >>> I believe I saw your topic on Audiogames.net (my handle there is Dark >>> empathy). >>> >>> Either interface would be fine with me, however, I wonder if rather than >>> the >>> program reading text files (presumably with Sapi or similar), it could >>> play >>> sound files recorded in something like Wav, mp3 format. >>> >>> This way, interactive fiction games with sound effects, in effect >>> interactive radio plays or acted stories with sound effects, could be >>> created. >>> >>> It is true that currently, writing interactive fiction does require >>> certain >>> programming knolidge. However, in terms of availability, there are >>> literally >>> hundreds of interactive fiction games quite playable with screen readers >>> (not to mention the Win frotz interpreter that will output Zcode games >>> directly to Sapi), there are however very few fully audio adventure >>> games >>> in >>> that sort of style (only two to my knolidge, and niether was >>> particularly >>> difficult). >>> >>> For something of this type see: >>> >>> http://www.cs.unc.edu/Research/assist/et/2005/SoundsLikeFun.html >>> >>> I don't doubt that this would be harder to program, but I deffinately >>> think >>> it'd be worth it. >>> >>> Beware the Grue! >>> >>> Dark. >>> >>> >>> _______________________________________________ >>> Gamers mailing list .. Gamers@audyssey.org >>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >>> visit >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >>> any subscription changes via the web. >> >> >> _______________________________________________ >> Gamers mailing list .. Gamers@audyssey.org >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. > > > _______________________________________________ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. ___________________________________________________________ Inbox full of spam? Get leading spam protection and 1GB storage with All New Yahoo! Mail. http://uk.docs.yahoo.com/nowyoucan.html _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.