i have not got grissaly gulch but i have played it and i think it is a grate 
game i love it
----- Original Message ----- 
From: "Dark" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, February 06, 2007 11:21 PM
Subject: Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker)


> Yep, I said "two examples" and Chillingham was the other I was thinking 
> of.
> (Imho Grizly gulch is a bit too heavy on the gunfights to count as an
> adventure game in this sense).
> However sinse the game is only available on Cd, and isn't free, I wasn't
> sure if providing a link as an example would be too helpful.
>
> In case I was wrong (there is a very extensive audio review of the game
> after all), behold the link:
>
> http://www.bavisoft.com/chillingham.htm
>
> Beware the Grue!
>
> Dark.
> ----- Original Message ----- 
> From: "Josh" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Tuesday, February 06, 2007 11:10 PM
> Subject: Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker)
>
>
>> chillingham is also an audio adventure game by bavisoft.
>>
>> Josh
>>
>> ----- Original Message ----- 
>> From: "Dark" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Tuesday, February 06, 2007 4:46 PM
>> Subject: Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker)
>>
>>
>>> Hello Gamehawk, and welcome to the list.
>>>
>>> I believe I saw your topic on Audiogames.net (my handle there is Dark
>>> empathy).
>>>
>>> Either interface would be fine with me, however, I wonder if rather than
>>> the
>>> program reading text files (presumably with Sapi or similar), it could
>>> play
>>> sound files recorded in something like Wav, mp3 format.
>>>
>>> This way, interactive fiction games with sound effects, in effect
>>> interactive radio plays or acted stories with sound effects, could be
>>> created.
>>>
>>> It is true that currently, writing interactive fiction does require
>>> certain
>>> programming knolidge. However, in terms of availability, there are
>>> literally
>>> hundreds of interactive fiction games quite playable with screen readers
>>> (not to mention the Win frotz interpreter that will output Zcode games
>>> directly to Sapi), there are however very few fully audio adventure 
>>> games
>>> in
>>> that sort of style (only two to my knolidge, and niether was 
>>> particularly
>>> difficult).
>>>
>>> For something of this type see:
>>>
>>> http://www.cs.unc.edu/Research/assist/et/2005/SoundsLikeFun.html
>>>
>>> I don't doubt that this would be harder to program, but I deffinately
>>> think
>>> it'd be worth it.
>>>
>>> Beware the Grue!
>>>
>>> Dark.
>>>
>>>
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>>
>>
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>
>
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