email me offlist. regards,
damien ----- Original Message ----- From: "Sky Taylor Mundell" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <gamers@audyssey.org> Sent: Thursday, March 01, 2007 2:48 AM Subject: [Audyssey] Off topic - QuickEnd > Hello Daneon, I have decided to check out your quickend program, that > allows > you to shut down with hotkeys and restarts with a hotkey, however, if I > push > the hot key, my laptop doesnot shut down nor restart. Any ideas on why the > hot keys aren't working? > ----- Original Message ----- > From: "x-sight interactive" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" <gamers@audyssey.org> > Sent: Thursday, January 18, 2007 1:21 AM > Subject: Re: [Audyssey] encrypting sound files > > >> the bsc sound files can be cracked. i got sent a game which i was meant >> to >> be hosting with lots of those files in it. i obviously said, no, way! i >> am >> not, under any circumstances, hosting that unless you change those >> sounds, >> because i'm not sure that justin would approve of that. >> >> i myself have also witnessed someone decompiling the pipe2 sounds with a >> program made for unpacking game files and scanning an encrypted zip file >> for >> sounds. >> >> regards, >> >> damien >> >> >> >> ----- Original Message ----- >> From: "Thomas Ward" <[EMAIL PROTECTED]> >> To: "Ken the Crazy" <[EMAIL PROTECTED]>; "Gamers Discussion list" >> <gamers@audyssey.org> >> Sent: Thursday, January 18, 2007 8:25 AM >> Subject: Re: [Audyssey] encrypting sound files >> >> >>> Hi Ken, >>> That is a perfect example of what does and does not work for encryption. >>> BSC's games like Troopenum seam to be using an encrypted file packing >>> utility like Molebox. I don't know of anyone who cracked in to it which >>> is good. >>> GMA Games sound encryption isn't all that advanced. In fact I am not >>> sure they are encrypted. They appear to be some raw sound source which >>> gets loaded in to the SOD engine and reconstructed at runtime. >>> All you are doing with Soundforge or Goldwave is reconstructing the >>> sounds from that raw state. >>> A C++ programmer does have the advantage of packing all sounds in to a >>> dll, but there are tools out there that can pick icons and sounds out of >>> compiled dlls. >>> I have heard one of the ways to secure sounds is to include them >>> directly in to your exe file, and then use a binary encryption tool to >>> scramble the exe file so it can not be decompiled and other hacking >>> tools can not steel the sounds or images from it. Down side as with >>> Molebox you have a file several hundred megs large or at least 20 or 30 >>> MB, or whatever size it ends up being. >>> >>> >>> Ken the Crazy wrote: >>>> Yeah, look at GMA games's sounds--gsf sounds, but you can easily load >>>> em >>>> up >>>> in gold wave. >>>> Ken Downey >>>> President >>>> DreamTechInteractive! >>>> >>> >>> >>> _______________________________________________ >>> Gamers mailing list .. Gamers@audyssey.org >>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >>> visit >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >>> any subscription changes via the web. >>> >>> >> >> >> _______________________________________________ >> Gamers mailing list .. Gamers@audyssey.org >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. > > > _______________________________________________ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.