email me offlist.

regards,

damien




----- Original Message ----- 
From: "Sky Taylor Mundell" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, March 01, 2007 2:48 AM
Subject: [Audyssey] Off topic - QuickEnd


> Hello Daneon, I have decided to check out your quickend program, that 
> allows
> you to shut down with hotkeys and restarts with a hotkey, however, if I 
> push
> the hot key, my laptop doesnot shut down nor restart. Any ideas on why the
> hot keys aren't working?
> ----- Original Message ----- 
> From: "x-sight interactive" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Thursday, January 18, 2007 1:21 AM
> Subject: Re: [Audyssey] encrypting sound files
>
>
>> the bsc sound files can be cracked. i got sent a game which i was meant 
>> to
>> be hosting with lots of those files in it. i obviously said, no, way! i 
>> am
>> not, under any circumstances, hosting that unless you change those 
>> sounds,
>> because i'm not sure that justin would approve of that.
>>
>> i myself have also witnessed someone decompiling the pipe2 sounds with a
>> program made for unpacking game files and scanning an encrypted zip file
>> for
>> sounds.
>>
>> regards,
>>
>> damien
>>
>>
>>
>> ----- Original Message ----- 
>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>> To: "Ken the Crazy" <[EMAIL PROTECTED]>; "Gamers Discussion list"
>> <gamers@audyssey.org>
>> Sent: Thursday, January 18, 2007 8:25 AM
>> Subject: Re: [Audyssey] encrypting sound files
>>
>>
>>> Hi Ken,
>>> That is a perfect example of what does and does not work for encryption.
>>> BSC's games like Troopenum seam to be using an encrypted file packing
>>> utility like Molebox. I don't know of anyone who cracked in to it which
>>> is good.
>>> GMA Games sound encryption isn't all that advanced. In fact I am not
>>> sure they are encrypted. They appear to be some raw sound source which
>>> gets loaded in to the SOD engine and reconstructed at runtime.
>>> All you are doing with Soundforge or Goldwave is reconstructing the
>>> sounds from that raw state.
>>> A C++ programmer does have the advantage of packing all sounds in to a
>>> dll, but there are tools out there that can pick icons and sounds out of
>>> compiled dlls.
>>> I have heard one of the ways to secure sounds is to include them
>>> directly in to your exe file, and then use a binary encryption tool to
>>> scramble the exe file so it can not be decompiled and other hacking
>>> tools can not steel the sounds or images from it. Down side as with
>>> Molebox you have a file several hundred megs large or at least 20 or 30
>>> MB, or whatever size it ends up being.
>>>
>>>
>>> Ken the Crazy wrote:
>>>> Yeah, look at GMA games's sounds--gsf sounds, but you can easily load 
>>>> em
>>>> up
>>>> in gold wave.
>>>> Ken Downey
>>>> President
>>>> DreamTechInteractive!
>>>>
>>>
>>>
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>>>
>>>
>>
>>
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>
>
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