Josh this is Blind Fury it is very simple by celling the game tht is copy 
infringement and which could land you  in hot water bud however if you make 
the game for yourself then that's your own game you can't recell that game 
unless you have permission from the developers themselves it goes the same 
for music as well.  you know wht I mean.
So that how it goes ok  that is words to the wise from the Blind Fury.
Have a nice day.
----- Original Message ----- 
From: "Josh" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, February 17, 2007 3:49 PM
Subject: Re: [Audyssey] Forcing accessibility


> but only blind people would be playing the games. And if you don't make
> money off it and give the original developers credit in the accessible 
> games
> how could it still be copyright infringement?
>
> Josh
>
> ----- Original Message ----- 
> From: "Liam Erven" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Saturday, February 17, 2007 2:49 PM
> Subject: Re: [Audyssey] Forcing accessibility
>
>
>> because that's copyright infringement
>>
>> ----- Original Message ----- 
>> From: "Josh" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Saturday, February 17, 2007 1:34 PM
>> Subject: Re: [Audyssey] Forcing accessibility
>>
>>
>>> so if we can't get the developers to make their games accessible, why 
>>> not
>>> rip the audio from the mainstream games and make our own accessible
>>> versions
>>> with audio game maker?
>>>
>>> Josh
>>>
>>> ----- Original Message ----- 
>>> From: "Liam Erven" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>> Sent: Saturday, February 17, 2007 2:25 PM
>>> Subject: Re: [Audyssey] Forcing accessibility
>>>
>>>
>>>>I get asked the same questions, and what you said is right on.  The fact
>>>>is
>>>> is that our market just isn't big enough.  I few years ago I was on the
>>>> phone with a korg representative and we were discussing my korg x5.  I
>>>> pointed out that it would be great if there was some sort of module 
>>>> that
>>>> made the korg speak.  he said that he agreed with my thoughts, but the
>>>> fact
>>>> was was there was no market for that.  We need to think in terms of
>>>> market
>>>> strength.  I know the number of blind to sighted is very small, and 
>>>> even
>>>> those who play video games is smaller still.  I don't want to say it's 
>>>> a
>>>> lost cause, but I'm not losing any sleep over whether or not I'll be
>>>> able
>>>> to
>>>> play the next big release.
>>>>
>>>> ----- Original Message ----- 
>>>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>>> Sent: Saturday, February 17, 2007 1:15 PM
>>>> Subject: Re: [Audyssey] Forcing accessibility
>>>>
>>>>
>>>>>
>>>>> Hi all,
>>>>> Sorry, I am very late to this party, but you really must understand
>>>>> there is no way we can force developers much less game companies like
>>>>> activision, Nintendo, Sega, Microsoft Game Studios, to do anything.
>>>>> Especially, since we are  a minority group with very little cash
>>>>> potential. In fact encouraging them with a good persuasively drafted
>>>>> position is the only way to even get started.
>>>>> You can get started by becoming part of and supporting groups like 
>>>>> IGDA
>>>>> which is already attempting to do just that. Put together articles,
>>>>> code
>>>>> examples, etc to bring to the big name developers and their companies
>>>>> to
>>>>> promote more accessible game design implementations.
>>>>> Unfortunately, we also have to increase our ranks and have a higher
>>>>> number of statistics to show these companies. While Audyssey is a very
>>>>> active community we have on this list at most 200 to 300 members at a
>>>>> time. Now, assuming every single one of us bought a mainstream game
>>>>> made
>>>>> accessible for $45.00 that only comes to $13500 total for 300 units
>>>>> sold. That little amount of cash won't interest a company. The average
>>>>> dev for those companies triples that amount in his or her salary.
>>>>> Ok, from speaking to my fellow ag developers we estimate the total
>>>>> market strength right now at 2000 products sold by any one accessible
>>>>> company. Using our example of $45 times 2000 units sold $comes to
>>>>> $90000. Looking better, but certainly not enough to interest a
>>>>> mainstream company which is grossing millions on Doom III, Jedi Knight
>>>>> X, Castlevania X, etc...
>>>>> I grant you if Activision or another big company like Microsoft put 
>>>>> out
>>>>> an accessible game they could probably Brose more than $90000 since
>>>>> they
>>>>> have channels to market to a wider audience. However, once you start
>>>>> ticking off the numbers like who does not have computers, who is old
>>>>> and
>>>>> elderly who is likely to be disinterested, and so on the numbers of
>>>>> potential customers shrinks rather rapidly.
>>>>> A statistical fact here is the majority of those blind in the US is
>>>>> those who have lost their sight later in life do to many common issues
>>>>> involved with old age. Having younger people with vision impairments 
>>>>> is
>>>>> a significantly smaller group than the elderly with vision 
>>>>> impairments.
>>>>>
>>>>>
>>>>> _______________________________________________
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>>>>
>>>>
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>>>
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>>
>>
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