aah. for some reason if you have the office xp and higher loaded with latest service pack and 2003 maybe higher, there are 2 recognition engines and major issues. To fix this. c: in \program files\ coman files\microsoft shared\speech I think, you will find a file called sapisvr.exe run this once then run the sapi.cpl. ok sapi.cpl, then run sapi.cpl again, you will no longer get the runtime errors. At 12:43 p.m. 9/03/2007, you wrote: >Hello Tom. > >currently, I'm being forced to use Ms sam in games. Even though I use the >orphius voice Alan with Hal, for some odd reason I have severe trouble >trying to make any alterations to Sapi, ----- either using the Orphius Sapi >runtime libraries, or trying to install the other Ms voices (though I am >looking into buying Realspeak Daniel soon, which will hopefully work). > >The point is that at the moment, I'm not experiencing the best in synth >voice quality when it comes to games. > >I find though, i can generally cope with Ms Sam as long as the information >I'm getting is of a fairly general nature, such as reading numbers or other >status information. > >I do find however, that a game (or indeed a text), loses a lot of it's >atmospheric content when dialogue or other speeches requiring emotion or >characterization are read in an emotionless synthetic voice, and obviously >the worse the voice, the worse the problem, though for in game character >speech, even something like Realspeak would be inadequate Imho. > >I know that Phil got Sarah voice acted just for this reason. > >To give an example, I have no problem with most of the Sapi used in Lone >wolf, ---- even with ms Sam, however in the next version it might improve >the atmosphere of the game considerably if a few phrases, supposedly spoken >by the sub's crew, were actually recorded in Wav. these could include >"torpedo's away!" "she's hit!" (obviously having the crew speak the names of >enemy craft wouldn't be practical), and the various damage reports. > >I can appreciate the difficulties in recording many wavs, and also that >would make things more difficult for people with slower internet connections >to download the game, however on the other hand, I do feel that the use of >synth voices for characterization in games can be extremely harmful to the >game' atmosphere, and (where applicable), how believeable those characters >are. > >so for Monti, I'd personally go for having your health, score, current level >and other status info spoken buy Sapi, but if ever panama Jo (or whoever >we've got starring in the game at the moment), has to do any talking, have >it recorded by a real live voice actor. > >I will admit, as somebody who does fairly major stuff on stage, I am >probably fairly exacting as far as the acting side of gaming goes. > >Btw, If the character's in the game are robots, as in Galaxy ranger, I think >a synth voice can actually fit in rather well. It's actually been done in >various films and Tv series I think, Tron, Space above and beyond and war >games for example. > >Well that's my thoughts on the subject, though everyone else's might be >different. > >All the best > >Dark. > > > >_______________________________________________ >Gamers mailing list .. Gamers@audyssey.org >To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit >http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >any subscription changes via the web.
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